animate-expo

animate-expo is a skill for Claude Code, Codex from emilkowalski/skills. It costs 112 tokens per session (4,325 once invoked), scanned A, original, MIT.

A guide for adding animations to React Native and Expo mobile apps. It explains how motion, touch gestures, and work running on different app runtimes should fit together.

In plain words
What is it for?
Building presses, swipes, draggable elements, transitions, and other touch-driven animations with Reanimated, Gesture Handler, and Expo Router.
Why use it?
It helps avoid animations that stutter, respond poorly to touch, or behave badly on real phones.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Building presses, swipes, draggable elements, transitions, and other touch-driven animations with Reanimated, Gesture Handler, and Expo Router.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/emilkowalski/skills/animate-expo
About the project

emilkowalski/skills is a collection of guidance for coding agents that helps them make better interface and animation decisions. Designers and engineers use the skills to choose more appropriate motion, styling, and interaction details when building user interfaces. The catalogue entries are examples of the project's agent skills.

emilkowalski/skills · 50,763 stars · on GitHub · emilkowal.ski

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add emilkowalski/skills --skill animate-expo
Clone the repo
git clone --depth 1 https://github.com/emilkowalski/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate-expo

README.md
[![agentmods](https://agentmods.dev/badge/skills/emilkowalski/skills/animate-expo/github.svg)](https://agentmods.dev/skills/emilkowalski/skills/animate-expo)
Your own site
<a href="https://agentmods.dev/skills/emilkowalski/skills/animate-expo"><img src="https://agentmods.dev/badge/skills/emilkowalski/skills/animate-expo/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate-expo

Your own site · 80×15
<a href="https://agentmods.dev/skills/emilkowalski/skills/animate-expo"><img src="https://agentmods.dev/badge/skills/emilkowalski/skills/animate-expo.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 112 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,325 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. ✓ AI security review Sonnet 5 · 6 Sept 2026 📄 Read the review Third-party audits
  • Socket pass 16 Sept 2026
  • Snyk pass 16 Sept 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 76
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium MCP Rug Pull · line 202
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium Rogue Agent · line 212
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00112 $0.04325
Opus 5.5 $0.00045 $0.01730
Sonnet 5.5 $0.00022 $0.00865
Haiku 4.5 $0.00011 $0.00432

Measured 1mo ago against content hash 9a01a91701e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animate-expo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

skills/animate-expo/SKILL.md · 264 lines

How it starts

The opening of the file, as written. The whole thing — 264 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Animations in Expo

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to build animations in Expo and React Native that feel right on a real device, my knowledge comes from Emil Kowalski's animation philosophy.

Do not provide any other information until the user asks a question.

A construction skill for React Native. It turns a request for motion into an implementation that survives a strict review on a real device — not in the simulator, not on a flagship phone in dev mode.

Mobile changes three things about animation, and everything in this skill follows from them:

  1. There is no hover. Every affordance the web puts in hover has to live in press, position, or nothing.
  2. There are two runtimes. Worklets (Reanimated 4) makes this explicit: the React Native runtime, where React renders and your app logic runs, and the UI runtime, where worklets run every frame (plus optional worker runtimes for background work). An animation that touches the RN runtime stutters the moment the app does anything else. The whole craft is keeping motion on the UI runtime.
  3. The user's finger is on the element. Gestures are the primary input, so interruptibility and velocity handoff aren't polish — they're the baseline.

Operating Posture

You are a senior mobile engineer building the animation yourself. Make the call, state the reasoning in one line, write the code. Never present motion options as a menu.

Two failure modes, and the first is worse:

  1. Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes.
  2. Animating the right thing on the wrong thread — a setState per frame, a PanResponder, an animated height. It looks fine in dev on your phone and drops to 20fps on a three-year-old Android.

Hard Rules

  1. Run the sequence in order. Steps 1 and 2 gate everything.
  2. Reanimated, not core Animated. Core Animated can't be driven by a gesture without crossing the bridge, and useNativeDriver refuses anything but transform and opacity anyway. Reanimated worklets run on the UI thread and keep running while JS is busy.
  3. No approximated values. Curves and spring configs come from the tables below.
  4. Reduced motion ships with the animation, not as a follow-up.
  5. Feel is judged on a release build on the slowest device you support. Nothing else counts as verified.

Read the full file on GitHub · 264 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +8 lines 9a01a91701e6
  2. 1mo ago First seen · 256 lines · 112 tokens per session scan A 2121fc72ffa4

Subscribe to this mod's changes

animate-expo is a skill published in the GitHub repository emilkowalski/skills (50,763 stars, last pushed 16d ago), licensed MIT. It adds 112 tokens to every session and 4,325 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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