seedance-troubleshoot

seedance-troubleshoot is a skill for Claude Code from Emily2040/seedance-2.0. It costs 56 tokens per session (1,572 once invoked), scanned A, original, MIT.

A troubleshooting guide for Seedance 2.0, a tool that generates video from instructions and reference material. It diagnoses why a generated clip is blurry, unstable, visually generic, off-prompt, or otherwise faulty before suggesting a revised prompt.

In plain words
What is it for?
Use it to diagnose problems with generated video, including motion, identity, audio-video alignment, continuation, editing, source clips, or platform errors.
Why use it?
It helps distinguish the cause of a failed or partly successful generation instead of merely adding more descriptive words.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to diagnose problems with generated video, including motion, identity, audio-video alignment, continuation, editing, source clips, or platform errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/emily2040/seedance-2.0/seedance-troubleshoot
About the project

seedance-2.0 is an agent-driven production pipeline for creating AI films from text, images, videos, and references, including audio and platform-specific workflows. Filmmakers and creators use it to plan scenes and generate coherent prompts for Seedance-related tools, while the catalogue contains skills from that workflow.

Emily2040/seedance-2.0 · 7,279 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Emily2040/seedance-2.0 --skill seedance-troubleshoot
Clone the repo
git clone --depth 1 https://github.com/Emily2040/seedance-2.0

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-troubleshoot

README.md
[![agentmods](https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-troubleshoot/github.svg)](https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-troubleshoot)
Your own site
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-troubleshoot"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-troubleshoot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-troubleshoot

Your own site · 80×15
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-troubleshoot"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-troubleshoot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,572 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01572
Opus 5 $0.00028 $0.00786
Sonnet 5 $0.00011 $0.00314
Haiku 4.5 $0.00006 $0.00157

Measured 4d ago against content hash 05d90729cc53, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

seedance-troubleshoot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

skills/seedance-troubleshoot/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-troubleshoot

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use retake-protocol to record the failed criterion, observed or user-reported evidence, useful parts of the take, one plausible repair, and the remaining authorized limits. Diagnose before rewriting; repeated failures do not prove the prompt is wrong. Consider mode mismatch, conflicting references, ambiguity, unsupported controls, model variation, or missing preservation constraints. A review or rewrite request does not authorize another generation. At zero/exhausted budget, submit nothing; preserve model/tier, duration, resolution, and reference roles unless an already authorized change covers them.

When the diagnostic tree has no row for the failure, load model-mechanics and propose a testable hypothesis from the observed failure: conflicting priorities, ambiguous constraints, action timing, continuity state, reference roles, detail readability, or audio attribution. Do not present a diagnosis as proof of hidden model internals. Load field-observed-tips, reference-workflow, and api-workflow when the failure involves continuation, edit/extend, source clips, audio references, or platform-specific errors. Load shot-list-continuity for multi-shot drift and delivery-qc for final-client or delivery failures. When sequence state is present, load failure-atlas, continuation-handoff, and continuity-qc; diagnose against continuity locks, completed beats, exact reference tags, and reserved future beats.

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed 05d90729cc53
  2. 12d ago First seen · 75 lines · 56 tokens per session scan A 9dc0381181af

Subscribe to this mod's changes

seedance-troubleshoot is a skill published in the GitHub repository Emily2040/seedance-2.0 (7,279 stars, last pushed 3d ago), licensed MIT. It adds 56 tokens to every session and 1,572 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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seedance-troubleshoot

This skill should be used when a Seedance 2.0 output is blurry, jittery, off-prompt, morphing, blocked, visually generic, unstable, desynced, inconsistent, or otherwise fails and needs root-cause diagnosis.

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