seedance-troubleshoot

seedance-troubleshoot is a skill for Claude Code from mrDesign-ww/vault-os. It costs 56 tokens per session (1,324 once invoked), scanned A, a copy of seedance-troubleshoot, MIT.

A troubleshooting guide for Seedance 2.0, a video-generation model. It helps diagnose why a generated clip is blurry, unstable, off-prompt, blocked, or inconsistent before changing the prompt.

In plain words
What is it for?
Use it to investigate failed or unstable clips, continuation and editing errors, multi-shot drift, reference problems, and final delivery issues.
Why use it?
It replaces guesswork and random prompt rewrites with a step-by-step search for the likely cause, such as conflicting instructions, overloaded scenes, or continuity problems.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to investigate failed or unstable clips, continuation and editing errors, multi-shot drift, reference problems, and final delivery issues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrdesign-ww/vault-os/seedance-troubleshoot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mrDesign-ww/vault-os --skill seedance-troubleshoot
Clone the repo
git clone --depth 1 https://github.com/mrDesign-ww/vault-os

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-troubleshoot

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-troubleshoot/github.svg)](https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-troubleshoot)
Your own site
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-troubleshoot"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-troubleshoot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-troubleshoot

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-troubleshoot"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-troubleshoot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01324
Opus 5 $0.00028 $0.00662
Sonnet 5 $0.00011 $0.00265
Haiku 4.5 $0.00006 $0.00132

Measured 3d ago against content hash 9829ea8901f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

seedance-troubleshoot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to seedance-troubleshoot — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

shell/claude/skills/seedance-20/skills/seedance-troubleshoot/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-troubleshoot

If the take is partially good rather than failed, route to [ref:retake-protocol] triage first - most takes deserve a verdict, not a rewrite. Diagnose failure before rewriting. Do not simply add more adjectives. Identify whether the failure came from mode mismatch, overload, ambiguity, fragile identity, unsafe wording, unsupported platform behavior, or missing preservation constraints.

When the diagnostic tree has no row for the failure, load [ref:model-mechanics] and diagnose by mechanism: attention dilution, prior conflict, summoned negation, broken trajectory, compounding error, conditioning conflict, capacity starvation, or an overloaded audio-video joint constraint. Load [ref:field-observed-tips], [ref:reference-workflow], and [ref:api-workflow] when the failure involves continuation, edit/extend, source clips, audio references, or platform-specific errors. Load [ref:shot-list-continuity] for multi-shot drift and [ref:delivery-qc] for final-client or delivery failures. When sequence state is present, load [ref:failure-atlas], [ref:continuation-handoff], and [ref:continuity-qc]; diagnose against continuity locks, completed beats, exact reference tags, and reserved future beats.

Intent

A failed generation feels personal - the user showed the machine their idea and the machine returned something broken. The soul of this skill is rescue without blame: name the mechanism, never the user; save the idea, not just the prompt. They should leave with a fix and their confidence intact.

Diagnostic Tree

Symptom Likely cause First repair
Product or face changes I2V prompt re-described visible identity or overloaded motion. Add preservation constraints; remove duplicate static detail.
Camera jumps Several incompatible moves or no endpoint. Choose one move with start and finish.
Generic output Hollow style words and weak action. Replace with physical action, source light, material, and sound.
Motion ignored Static prompt or no visible consequence. Add actor, verb, timing, and changed end state.
Lip-sync poor Moving head/camera, long dialogue, unassigned speaker. Lock framing, shorten line, assign speaker.
VFX noisy Effect has no source, physics, or dissipation. Add source, material, path, interaction, and endpoint.
Prompt blocked Protected IP, real-person, graphic, or bypass-like wording. Rewrite intent in safe production language without evasion.
Extension quality degrades No last-frame anchor or too many new variables across continuations. Use returned last frame as first frame and change one variable.
Audio reference ignored Competing video sound, no visual beat mapping, or unsupported combo. Mute competing video and map one visible event to the beat.
Text/logos break Small text asked to move or be redrawn. Keep text static, centered, and protected; animate light around it.
Client QC fails Prompt output treated as final delivery without post/QC. Route to delivery preflight, post fix, or regenerate only the failing shot.
Continuation assumed planned ending Previous clip was not reviewed or observed_end_state was ignored. Replace opening with actual observed end state.
Previous action restarted Completed beat was not marked already_happened. Add completed beat exclusion.
Future beat leaked Reserved beat entered the current prompt. Remove future beat and stop earlier.
Identity reference conflicts with continuity source Source clip controlled transient state and identity at once. Re-anchor identity from canonical reference.
Screen direction reset Axis relation was not locked or intentionally reset. Preserve screen direction or declare new-shot axis reset.
Open motion lost Subject or camera vector was not inherited. Carry motion vector into the opening sentence.
Camera phase restarted Parent camera endpoint was not recorded. Start from observed camera phase.
Prop state contradicted Owner, position, or condition was missing. Add prop state handoff.
Audio phase restarted Completed dialogue or music phase was not logged. Continue or intentionally change the audio phase.

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 73 lines · 56 tokens per session scan A 9829ea8901f6

Subscribe to this mod's changes

seedance-troubleshoot is a skill published in the GitHub repository mrDesign-ww/vault-os (2 stars, last pushed 3d ago), licensed MIT. It adds 56 tokens to every session and 1,324 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to seedance-troubleshoot, differing in 16 lines, and is treated as a copy.

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