neqsim-sand-erosion-screening

neqsim-sand-erosion-screening is a skill for Claude Code, Codex from equinor/neqsim-community-skills. It costs 65 tokens per session (1,644 once invoked), scanned A, original, Apache-2.0.

An early calculation for sand erosion in solids-carrying production lines. It estimates erosion, wall thickness lost over time, and an indication of remaining wall life using a simplified method rather than the validated DNV RP O501 model.

In plain words
What is it for?
Use it to screen the effect of sand rate and flow velocity on pipe-wall loss and to decide whether a qualified erosion study is needed.
Why use it?
It helps identify lines that may need a detailed erosion assessment before design or integrity decisions are made. It is not suitable for approving equipment fitness or allowable sand rates.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to screen the effect of sand rate and flow velocity on pipe-wall loss and to decide whether a qualified erosion study is needed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/equinor/neqsim-community-skills/neqsim-sand-erosion-screening
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add equinor/neqsim-community-skills --skill neqsim-sand-erosion-screening
Clone the repo
git clone --depth 1 https://github.com/equinor/neqsim-community-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neqsim-sand-erosion-screening

README.md
[![agentmods](https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-sand-erosion-screening/github.svg)](https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-sand-erosion-screening)
Your own site
<a href="https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-sand-erosion-screening"><img src="https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-sand-erosion-screening/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neqsim-sand-erosion-screening

Your own site · 80×15
<a href="https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-sand-erosion-screening"><img src="https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-sand-erosion-screening.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,644 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01644
Opus 5.5 $0.00026 $0.00658
Sonnet 5.5 $0.00013 $0.00329
Haiku 4.5 $0.00006 $0.00164

Measured 1mo ago against content hash 971de01581ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

neqsim-sand-erosion-screening scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 4 executable files (examples/basic_sand_erosion_screening.py, src/sand_erosion_screening/__init__.py, src/sand_erosion_screening/model.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/process/neqsim-sand-erosion-screening/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sand Erosion Screening

Educational screening of solids (sand) erosion for production and flowline piping. The skill estimates an erosional-velocity ratio, a simplified sand erosion rate, the cumulative wall loss over a design life, the remaining wall thickness, and a remaining-life indicator. It is a public, screening-level placeholder for learning and workflow scaffolding only — it does not implement the validated DNV RP O501 erosion model.

When to Use

  • Early sand-management screening when a sand production rate is known or assumed.
  • Triaging whether a solids-bearing line warrants a detailed DNV RP O501 erosion study.
  • Teaching the link between sand rate, flow velocity, and remaining wall life.
  • Building agent or notebook scaffolding before validated erosion calculations.

Do not use this skill for design, fitness-for-service, integrity, or sand-rate allowable decisions. Use the validated NeqSim ErosionPredictionCalculator (DNV RP O501) and qualified engineering review for those.

Inputs

Input Unit Notes
fluid_velocity m/s Mixture flow velocity at line conditions
mixture_density kg/m3 Flowing mixture density at line pressure and temperature
pipe_diameter m Internal diameter of the line
wall_thickness mm Nominal wall thickness
sand_rate kg/day Solids (sand) production rate; defaults to 0 (no sand)
corrosion_allowance mm Wall reserved for corrosion; default 3.0
material_factor – Relative material erosion resistance; default 1.0 (carbon steel)
design_life_years yr Design life used for cumulative loss; default 25
c_factor – API RP 14E SI C constant; default 122

Outputs

Output Unit Meaning
erosional_velocity_m_per_s m/s API RP 14E erosional velocity Ve = C / sqrt(rho)
velocity_ratio – fluid_velocity / erosional_velocity
erosion_rate_mm_per_yr mm/yr Screening sand erosion rate
cumulative_erosion_mm mm Erosion rate times design life
usable_wall_mm mm Wall thickness minus corrosion allowance
remaining_wall_mm mm Usable wall minus cumulative erosion
remaining_life_years yr Usable wall divided by erosion rate (None when no sand)
erosion_warning – ok, watch, or high

Read the full file on GitHub · 148 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 148 lines · 65 tokens per session scan A 971de01581ff

Subscribe to this mod's changes

neqsim-sand-erosion-screening is a skill published in the GitHub repository equinor/neqsim-community-skills (4 stars, last pushed today), licensed Apache-2.0. It adds 65 tokens to every session and 1,644 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-19.

Related

neqsim-sand-erosion-screening compared with skills from other repositories

neqsim-sand-erosion-screening next to 6 skills from other repositories
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