neqsim-subsea-layout-geometry

neqsim-subsea-layout-geometry is a skill for Claude Code, Codex from equinor/neqsim-community-skills. It costs 73 tokens per session (2,098 once invoked), scanned A, original, Apache-2.0.

A geometry calculator for a subsea field layout, using positions and water depths for wells, manifolds, templates, and a host facility. It calculates horizontal distances, three-dimensional tie-back lengths, and distances between layout points.

In plain words
What is it for?
Use it to estimate well-to-host step-outs, tie-back lengths, and a distance matrix for initial subsea layout planning.
Why use it?
It turns a map or coordinate list into consistent early routing measurements before detailed pipe routing and hydraulic work. The results are intended for screening rather than final design.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to estimate well-to-host step-outs, tie-back lengths, and a distance matrix for initial subsea layout planning.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/equinor/neqsim-community-skills/neqsim-subsea-layout-geometry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add equinor/neqsim-community-skills --skill neqsim-subsea-layout-geometry
Clone the repo
git clone --depth 1 https://github.com/equinor/neqsim-community-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neqsim-subsea-layout-geometry

README.md
[![agentmods](https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-subsea-layout-geometry/github.svg)](https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-subsea-layout-geometry)
Your own site
<a href="https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-subsea-layout-geometry"><img src="https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-subsea-layout-geometry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neqsim-subsea-layout-geometry

Your own site · 80×15
<a href="https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-subsea-layout-geometry"><img src="https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-subsea-layout-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,098 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.02098
Opus 5.5 $0.00029 $0.00839
Sonnet 5.5 $0.00015 $0.00420
Haiku 4.5 $0.00007 $0.00210

Measured 7d ago against content hash 7832aa74969c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

neqsim-subsea-layout-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (examples/basic_subsea_layout_geometry.py, examples/subsea_field_layout_map.py, src/subsea_layout_geometry/__init__.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/subsea/neqsim-subsea-layout-geometry/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Subsea Layout Geometry

Use this skill for a quick, public geometry screening of a subsea field layout. Given the coordinates and water depths of wells, manifolds, and a host, it computes horizontal step-out distances, straight-line tie-back lengths (including water-depth difference), and a node-to-node distance matrix. It is intentionally simple and should guide users toward validated NeqSim routing and hydraulic workflows.

When to Use

  • When a user supplies a subsea map or layout (well, manifold, and host coordinates) and wants early tie-back distances.
  • When an engineer needs a node-to-node distance matrix for initial routing or step-out screening.
  • When an agent should explain that validated NeqSim hydraulic and routing methods are required for design-grade work.

Inputs

  • nodes: a list of layout nodes, each with name, x, y, optional water_depth_m, and optional kind (well, manifold, host, riser_base).
  • host_name: the node treated as the reference host for step-out distances.
  • coordinate_system: cartesian (x, y in metres) or geographic (x = longitude, y = latitude in degrees).
  • max_step_out_km: configurable public step-out guideline (constructor, default 50 km).

Outputs

  • step_out_km: horizontal distance from the host to each other node in km.
  • straight_line_km: straight-line distance from the host including the water-depth difference, in km.
  • pairwise_distances: node-to-node horizontal and straight-line distances and depth differences.
  • max_step_out_km: the largest host step-out distance.
  • step_out_warning: ok, watch, or high against the public guideline.
  • neqsim_available: whether the optional NeqSim package is importable.
  • assumptions: public assumptions and required follow-up.

Engineering Method

Horizontal distance between two nodes is the planar Euclidean distance for cartesian coordinates, or the great-circle (haversine) distance on a spherical Earth (radius 6 371 km) for geographic coordinates. The straight-line tie-back length is sqrt(horizontal^2 + depth_difference^2) using the water-depth difference between the two nodes.

Read the full file on GitHub · 142 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago Changed 7832aa74969c
  2. 19d ago Changed be19d3cd3ac0
  3. 1mo ago First seen · 142 lines · 73 tokens per session scan A 7618d449550a

Subscribe to this mod's changes

neqsim-subsea-layout-geometry is a skill published in the GitHub repository equinor/neqsim-community-skills (4 stars, last pushed today), licensed Apache-2.0. It adds 73 tokens to every session and 2,098 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-19.

Related

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