Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add equinor/neqsim-community-skills --skill neqsim-teg-dehydration-modelinggit clone --depth 1 https://github.com/equinor/neqsim-community-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-teg-dehydration-modeling)<a href="https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-teg-dehydration-modeling"><img src="https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-teg-dehydration-modeling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/equinor/neqsim-community-skills/neqsim-teg-dehydration-modeling"><img src="https://agentmods.dev/badge/skills/equinor/neqsim-community-skills/neqsim-teg-dehydration-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00104 | $0.04406 |
| Opus 5.5 | $0.00042 | $0.01762 |
| Sonnet 5.5 | $0.00021 | $0.00881 |
| Haiku 4.5 | $0.00010 | $0.00441 |
Grade A, and why
neqsim-teg-dehydration-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.
TEG Dehydration Modeling
Use this skill to build a complete, converging triethylene-glycol (TEG) gas
dehydration plant in NeqSim. It captures a validated flowsheet topology and the
non-obvious settings (CPA fluid setup, regeneration-column tolerances, recycle
priorities, condenser/preheat energy coupling, makeup calculator) needed for the
process to solve as a closed loop. It returns a ProcessSystem plus the key
streams an agent needs for water dew point, lean-TEG purity, and still-vent
emission classification.
This is a real NeqSim build, not a public correlation placeholder. For a quick
"is dehydration required?" triage without building a plant, use
neqsim-water-dewpoint-dehydration-screening instead.
When to Use
- When a user asks to model a TEG dehydration unit and read water dew point, lean TEG purity, or regeneration still-vent emissions.
- When an agent needs a runnable TEG flowsheet to study stripping gas, reboiler temperature, TEG circulation rate, or once-through vs recirculated stripping gas.
- When emissions (NMVOC, methane, benzene, CO2, water) from the regeneration still vent must be quantified and classified for an environmental screening.
Inputs
The build_teg_plant(...) function is fully parameterized. Key inputs:
feed_fractions: list of mole fractions (or percentages) aligned withGAS_COMPONENTS(nitrogen, CO2, methane, ... , benzene).feed_flow_MSm3_day: wet/dry feed gas flow rate in MSm3/day.feed_temp_C,feed_pressure_bara: feed gas conditions.absorber_pressure_bara,absorber_temp_C: contactor conditions.teg_flow_kg_hr,teg_feed_temp_C,lean_teg_purity: lean TEG circulation.flash_drum_pressure_bara,reboiler_temp_C,stripping_gas_Sm3_hr: regeneration conditions.n_absorber_stages,stage_efficiency: absorber model resolution.water_mode:'saturated'(water-saturate the feed) or'specified'(set an inlet water content in mol-ppm viawater_content_ppm_mol).saturation_temp_C,saturation_pressure_bara: optional saturation TP setter.recirculate_stripping_gas:Truebuilds a true closed-loop stripping-gas recycle (split dried overhead, blower, heater) to cut still-vent emissions.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago Changed · +43 lines 530ca4cda299
- 28d ago Changed · +23 lines 72f2a055f054
- 1mo ago First seen · 200 lines · 104 tokens per session scan A d59866e02b08
neqsim-teg-dehydration-modeling is a skill published in the GitHub repository equinor/neqsim-community-skills (4 stars, last pushed today), licensed Apache-2.0. It adds 104 tokens to every session and 4,406 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-19.
neqsim-teg-dehydration-modeling compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| neqsim-teg-dehydration-modelingequinor/neqsim-community-skills | Skill | 4 | today | Apache-2.0 | A | 104 | Claude Code, Codex |
| instrument-data-to-allotropeanthropics/knowledge-work-plugins | Skill | 35k | 3d ago | Apache-2.0 | A | 123 | Claude Code |
| exploratory-data-analysisK-Dense-AI/scientific-agent-skills | Skill | 56k | 4d ago | MIT | A | 83 | Claude Code |
| matlabK-Dense-AI/scientific-agent-skills | Skill | 56k | 4d ago | MIT | A | 44 | Claude Code |
| phylogeneticsK-Dense-AI/scientific-agent-skills | Skill | 56k | 4d ago | MIT | A | 71 | Claude Code, Codex |
| research-engineerdavila7/claude-code-templates | Skill | 33k | yesterday | MIT | A | 43 | Claude Code, Codex |
| mapping-to-snomedmaziyarpanahi/openmed | Skill | 5.8k | yesterday | Apache-2.0 | A | 205 | Claude Code |