neqsim-firewater-deluge-design

neqsim-firewater-deluge-design is a skill for Claude Code, Codex from equinor/neqsim. It costs 111 tokens per session (2,561 once invoked), scanned A, original, Apache-2.0.

A specialist engineering procedure for designing fire-water and deluge protection for process areas. Deluge systems spray large amounts of water over equipment during a fire; the procedure considers recognised standards, coverage, flow, spacing, and system capacity.

In plain words
What is it for?
Use it to assess area or equipment protection, compare deluge with passive protection or fire monitors, and check hydraulic feasibility after a plant change.
Why use it?
It helps determine whether water protection is suitable, how much is needed, where it should go, and whether an existing system can supply it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to assess area or equipment protection, compare deluge with passive protection or fire monitors, and check hydraulic feasibility after a plant change.

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Install with agentmods
npx agentmods add skills/equinor/neqsim/neqsim-firewater-deluge-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add equinor/neqsim --skill neqsim-firewater-deluge-design
Clone the repo
git clone --depth 1 https://github.com/equinor/neqsim

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neqsim-firewater-deluge-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-firewater-deluge-design/github.svg)](https://agentmods.dev/skills/equinor/neqsim/neqsim-firewater-deluge-design)
Your own site
<a href="https://agentmods.dev/skills/equinor/neqsim/neqsim-firewater-deluge-design"><img src="https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-firewater-deluge-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neqsim-firewater-deluge-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/equinor/neqsim/neqsim-firewater-deluge-design"><img src="https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-firewater-deluge-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,561 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.02561
Opus 5.5 $0.00044 $0.01024
Sonnet 5.5 $0.00022 $0.00512
Haiku 4.5 $0.00011 $0.00256

Measured 20d ago against content hash 5f35fd44c50d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

neqsim-firewater-deluge-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/neqsim-firewater-deluge-design/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fire-water and deluge coverage design

Sizing and adjudicating active fire protection for a process area. Complements neqsim-consequence-analysis (which sizes the fire), neqsim-relief-flare-network (which sizes the relief), and neqsim-depressurization-mdmt (which removes the inventory). This skill answers the question those three do not: how much water, where, and is it even the right barrier?

When to use

  • A finding or a TTS/verification item says an area lacks deluge coverage.
  • A modification adds equipment to an area and the fire-water demand must be re-established.
  • Somebody proposes passive fire protection, or fire monitors, instead of deluge.
  • You must decide between blanket area coverage and dedicated object protection.
  • You need to know whether an existing fire-water system can take a new deluge section.

The four questions, in order

Answer them in this order. Reversing the order is the usual way these studies go wrong.

  1. What fire are we protecting against? Get this from neqsim-consequence-analysis. A pressurised gas jet fire is not extinguished by water — the creditable function is cooling of exposed surfaces and control of escalation. A liquid pool fire can be controlled and extinguished by foam-water. If the area is labelled "gas" but holds lube and seal-oil tanks, the pool-fire case is still live and is a common omission.
  2. Can the inventory be removed faster than the target fails? NORSOK S-001 makes blowdown the primary means of protecting a pressurised inventory. Run DepressurizationSimulator against PfpDemandCalculator.bareSteelTimeToCriticalS(). Thick-walled vessels frequently outlive the blowdown; thin support steel frequently does not — that asymmetry, not a blanket rule, is what decides where protection goes.
  3. What does the requirement actually demand? See the requirement table below, and read the edition of the standard carefully (see "Traps").
  4. Only then: size the water, lay out the nozzles, and test the hydraulics.

Read the full file on GitHub · 169 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago Changed · -41 tokens per session 5f35fd44c50d
  2. 1mo ago Changed · +1 lines 229770edc7cc
  3. 1mo ago Changed · +5 lines 9d50f3ca3e4f
  4. 1mo ago First seen · 163 lines · 152 tokens per session scan A 1445de9fba4f

Subscribe to this mod's changes

neqsim-firewater-deluge-design is a skill published in the GitHub repository equinor/neqsim (156 stars, last pushed today), licensed Apache-2.0. It adds 111 tokens to every session and 2,561 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-11.

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