neqsim-subsea-and-wells

neqsim-subsea-and-wells is a skill for Claude Code, Codex from equinor/neqsim. It costs 109 tokens per session (9,366 once invoked), scanned A, original, Apache-2.0.

An engineering workflow for designing and screening subsea production systems, wells, pipelines, risers, umbilicals, and tiebacks. It also covers seabed stability, free spans, corrosion, and early cost estimates.

In plain words
What is it for?
Use it to plan subsea field architecture, assess pipeline or cable stability, screen free spans and corrosion, design wells, estimate SURF costs, and compare tieback options.
Why use it?
It brings related subsea layout, well, integrity, and cost checks into one analysis workflow for early project decisions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan subsea field architecture, assess pipeline or cable stability, screen free spans and corrosion, design wells, estimate SURF costs, and compare tieback options.

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Install with agentmods
npx agentmods add skills/equinor/neqsim/neqsim-subsea-and-wells
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add equinor/neqsim --skill neqsim-subsea-and-wells
Clone the repo
git clone --depth 1 https://github.com/equinor/neqsim

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neqsim-subsea-and-wells

README.md
[![agentmods](https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-subsea-and-wells/github.svg)](https://agentmods.dev/skills/equinor/neqsim/neqsim-subsea-and-wells)
Your own site
<a href="https://agentmods.dev/skills/equinor/neqsim/neqsim-subsea-and-wells"><img src="https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-subsea-and-wells/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neqsim-subsea-and-wells

Your own site · 80×15
<a href="https://agentmods.dev/skills/equinor/neqsim/neqsim-subsea-and-wells"><img src="https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-subsea-and-wells.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,366 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.09366
Opus 5.5 $0.00044 $0.03746
Sonnet 5.5 $0.00022 $0.01873
Haiku 4.5 $0.00011 $0.00937

Measured today against content hash 36c584b86694, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

neqsim-subsea-and-wells scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/neqsim-subsea-and-wells/SKILL.md · 719 lines

How it starts

The opening of the file, as written. The whole thing — 719 lines — stays where its author put it; the contents beside it link to each section on GitHub.

NeqSim Subsea & Wells Skill

Reference for subsea production system design, well mechanical design, SURF cost estimation, and tieback analysis using NeqSim.

For platform-drilled extended-reach wells (reach, torque and drag, slot and riser census) see the community skill neqsim-erd-reach-screening; NeqSim has no torque-and-drag class yet (NIP-1). For 3D well paths, position uncertainty and ISCWSA separation-factor anti-collision against offset wells (slot occupancy, sidetrack parent exit, target pull-back) see the community skill neqsim-well-trajectory-anticollision; NeqSim has no wellbore-positioning class.


General well/SURF network integration

Load neqsim-pipeline-and-terminal-networks for arbitrary gathering/injection pressure-flow topology and mixed pipe fidelity. See docs/fielddevelopment/SURF_NETWORK_INTEGRATION.md for the current source audit. Keep mechanical/design equipment as geometry and cost owners; use the existing LoopedPipeNetwork for detailed steady hydraulics and TwoFluidPipeNetwork for its bounded storage-node transient scope. Architecture builders and PLEM/template labels alone do not establish pressure-flow or conservation qualification.

Subsea Development Architecture

A typical subsea development consists of:

Reservoir → Wells → Subsea Trees → Jumpers → Manifold → Flowlines → Riser → Host
                                                    ↑
                                            Umbilical (power, control, chemicals)

Equipment Classes in NeqSim

Equipment NeqSim Class Package
Subsea well SubseaWell process.equipment.subsea
Christmas tree SubseaTree process.equipment.subsea
Manifold SubseaManifold process.equipment.subsea
Subsea booster SubseaBooster process.equipment.subsea
Jumper SubseaJumper process.equipment.subsea
Flowline SimpleFlowLine process.equipment.subsea
Flexible riser FlexiblePipe process.equipment.subsea
Steel/rigid riser SimpleFlowLine process.equipment.subsea
Umbilical Umbilical process.equipment.subsea
PLET PLET process.equipment.subsea
PLEM PLEM process.equipment.subsea
Floating production FloatingSubstructure process.equipment.subsea
Mooring MooringSystem process.equipment.subsea

Read the full file on GitHub · 719 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +3 lines 36c584b86694
  2. 6d ago Changed · +39 lines 723249c0ec38
  3. 8d ago Changed · +14 lines ae0e32675364
  4. 10d ago Changed · +10 lines 19d61c9fae7d
  5. 20d ago Changed · -16 tokens per session 1a2c11fbd3dc
  6. 1mo ago Changed · +131 lines 337b3faa3f3d
  7. 1mo ago First seen · 522 lines · 125 tokens per session scan A b638b5c419ec

Subscribe to this mod's changes

neqsim-subsea-and-wells is a skill published in the GitHub repository equinor/neqsim (156 stars, last pushed today), licensed Apache-2.0. It adds 109 tokens to every session and 9,366 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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