neqsim-trapped-liquid-fire-rupture

neqsim-trapped-liquid-fire-rupture is a skill for Claude Code, Codex from equinor/neqsim. It costs 109 tokens per session (5,914 once invoked), scanned A, original, Apache-2.0.

A fire-rupture study workflow for liquid-filled pipe sections that are blocked in, or for blowdown pipes exposed to fire. It estimates pressure buildup, pipe heating, and—when supported by the inputs—the time to rupture.

In plain words
What is it for?
Use it for blocked-in liquid safety reviews, fire exposure screening, passive fire protection assessment, and blowdown pipe rupture analysis.
Why use it?
It helps reveal whether trapped liquid or fire exposure could overpressure and fail piping or flanges without relief.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for blocked-in liquid safety reviews, fire exposure screening, passive fire protection assessment, and blowdown pipe rupture analysis.

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Install with agentmods
npx agentmods add skills/equinor/neqsim/neqsim-trapped-liquid-fire-rupture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add equinor/neqsim --skill neqsim-trapped-liquid-fire-rupture
Clone the repo
git clone --depth 1 https://github.com/equinor/neqsim

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neqsim-trapped-liquid-fire-rupture

README.md
[![agentmods](https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-trapped-liquid-fire-rupture/github.svg)](https://agentmods.dev/skills/equinor/neqsim/neqsim-trapped-liquid-fire-rupture)
Your own site
<a href="https://agentmods.dev/skills/equinor/neqsim/neqsim-trapped-liquid-fire-rupture"><img src="https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-trapped-liquid-fire-rupture/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neqsim-trapped-liquid-fire-rupture

Your own site · 80×15
<a href="https://agentmods.dev/skills/equinor/neqsim/neqsim-trapped-liquid-fire-rupture"><img src="https://agentmods.dev/badge/skills/equinor/neqsim/neqsim-trapped-liquid-fire-rupture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,914 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.05914
Opus 5.5 $0.00044 $0.02366
Sonnet 5.5 $0.00022 $0.01183
Haiku 4.5 $0.00011 $0.00591

Measured 20d ago against content hash 9c9e690a3c17, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

neqsim-trapped-liquid-fire-rupture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/neqsim-trapped-liquid-fire-rupture/SKILL.md · 520 lines

How it starts

The opening of the file, as written. The whole thing — 520 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fire Rupture Study

This skill coordinates two related fire-rupture workflows:

  • blocked-in liquid-filled segments exposed to fire, where thermal expansion can overpressure the pipe/flange system; and
  • blowdown pipe segments exposed to fire, where a supplied pressure profile is combined with wall heat-up, temperature-dependent material data, and a Sellars-Tegart strain-rate model to estimate time to rupture.

For both workflows, gather evidence, preserve assumptions and gaps, run the appropriate NeqSim safety.rupture calculation, hand off any rupture source term, and produce a professional report output.

For source-document-driven blowdown pipe-fire studies, use the governed handoff layer instead of calling the low-level solver directly: build SafetyEvidenceReference entries, assemble a PipeFireRuptureDataSource, run PipeFireRuptureStudyRunner, and report the returned PipeFireRuptureStudyHandoff. This preserves calculation readiness, standards readiness, deterministic uncertainty cases, and the post-rupture source-term handoff in one JSON-safe package.

When the blowdown pressure profile has not yet been generated, first use the dynamic flare/blowdown layer from neqsim-depressurization-mdmt: assemble LineEquipmentListEvidence and DynamicBlowdownFlareStudyDataSource, run DynamicBlowdownFlareStudyRunner, and use the returned source pressure profiles and dynamic_blowdown_flare_load_handoff.v1 as the governed basis for the pipe-fire rupture profile and flare/consequence handoff.

Use the workflow generically. Do not encode operator-specific criteria in public examples. If a private task has project-specific acceptance criteria, keep them inside the task folder and cite the private basis only in that task deliverable.

When to Use

  • A Word report, technical note, or user request asks for a similar study on trapped liquid, blocked-in liquid, or no pressure relief on liquid-filled piping.
  • A fire case can heat a liquid-filled segment isolated by closed valves or PBB.
  • Thermal expansion may raise pressure above pipe, flange, gasket, or relief limits.
  • The study needs PFP endurance, rupture time, source-term handoff, or an evidence matrix showing missing project data.
  • A blowdown/depressurization pressure profile already exists and must be used to screen pipe wall heat-up, accumulated strain, rupture time, and release rate.
  • P&ID, line-list, and piping-specification data must be assembled into pipe cases and reviewed by an engineer before calculation.

Read the full file on GitHub · 520 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago Changed · -33 tokens per session 9c9e690a3c17
  2. 1mo ago First seen · 520 lines · 142 tokens per session scan A 3b8af632ced2

Subscribe to this mod's changes

neqsim-trapped-liquid-fire-rupture is a skill published in the GitHub repository equinor/neqsim (156 stars, last pushed today), licensed Apache-2.0. It adds 109 tokens to every session and 5,914 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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