broll-assets

broll-assets is a skill for Codex from erduo1998-cell/erduo-broll-loop-engineering. It costs 37 tokens per session (590 once invoked), scanned A, original, MIT.

A production guide for managing shared media, fonts, licenses, source information, and reusable visual files in video projects. It separates material shared across shots from material chosen for individual shots.

In plain words
What is it for?
Inventorying provided files, confirming shared fonts and licenses, creating reusable media derivatives, recording asset provenance, and identifying missing materials for video chapters.
Why use it?
It prevents teams from losing track of ownership, licensing, provenance, or reusable assets while leaving each shot free to use supplied, searched, generated, or mixed material.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Inventorying provided files, confirming shared fonts and licenses, creating reusable media derivatives, recording asset provenance, and identifying missing materials for video chapters.

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Install with agentmods
npx agentmods add skills/erduo1998-cell/erduo-broll-loop-engineering/broll-assets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add erduo1998-cell/erduo-broll-loop-engineering --skill broll-assets
Clone the repo
git clone --depth 1 https://github.com/erduo1998-cell/erduo-broll-loop-engineering

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for broll-assets

README.md
[![agentmods](https://agentmods.dev/badge/skills/erduo1998-cell/erduo-broll-loop-engineering/broll-assets/github.svg)](https://agentmods.dev/skills/erduo1998-cell/erduo-broll-loop-engineering/broll-assets)
Your own site
<a href="https://agentmods.dev/skills/erduo1998-cell/erduo-broll-loop-engineering/broll-assets"><img src="https://agentmods.dev/badge/skills/erduo1998-cell/erduo-broll-loop-engineering/broll-assets/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for broll-assets

Your own site · 80×15
<a href="https://agentmods.dev/skills/erduo1998-cell/erduo-broll-loop-engineering/broll-assets"><img src="https://agentmods.dev/badge/skills/erduo1998-cell/erduo-broll-loop-engineering/broll-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 590 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00590
Opus 5 $0.00018 $0.00295
Sonnet 5 $0.00007 $0.00118
Haiku 4.5 $0.00004 $0.00059

Measured 10d ago against content hash f23e7896907b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

broll-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

erduo-broll-loop-engineering/stages/broll-assets/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

B-roll Assets

Use safe execution for every external or bundled command.

Own shared material facts only. Do not change the SRT, design, shot truth, creative proposals, chapters, runtime, source, or delivery.

Read the original design, user-provided media, validated Recipes, representative set, production plan, and ready environment facts. Inventory supplied files, identify genuinely cross-shot material, close project-local fonts and licenses, make reusable derivatives, and mark real gaps. Do not load full catalogs or copy demo media/source.

Shared freeze is not a creative veto

Freeze only what is already known and shared. For every shot keep one live route from this closed set:

native | provided | search | generate | mixed

A Chapter Builder may change a proposal from native to search, generate, or mixed while building. Record its concise reason and provenance; do not send it back to Director merely for changing a creative proposal. The shared freeze must never create an irreversible no-external-material decision from the Director's first proposal.

Globally close search or generation only when one of these external facts is true: the user prohibited it, the capability is unavailable, or authorization/ cost policy forbids it. Record the exact fact and affected route. “The design does not need material” is not a valid global closure reason.

Use user material first when it fits. For shot-specific needs allow controlled generation, suitable Pexels search, or a mixed route without forcing a global search during this stage. Do not use stock for factual, brand, logo, webpage, or real-interface evidence. Every selected file records source, creator/usage, license, local path, bound shots, semantic role, media facts, crop/focal point, safe overlay, and how it affects mask, palette, depth, geometry, annotation, or state. A generic framed thumbnail is not material fusion.

Source fonts locally, record license and origin, and verify required glyphs. Do not rely on system or remote fonts.

Read the full file on GitHub · 59 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 59 lines · 37 tokens per session scan A f23e7896907b

Subscribe to this mod's changes

broll-assets is a skill published in the GitHub repository erduo1998-cell/erduo-broll-loop-engineering (170 stars, last pushed 2d ago), licensed MIT. It adds 37 tokens to every session and 590 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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