animation-vocabulary

animation-vocabulary is a skill for Claude Code, Codex from ericrisco/rsc-harness. It costs 71 tokens per session (3,102 once invoked), scanned A, a copy of animation-vocabulary, MIT.

A glossary that identifies the precise names for motion effects from plain descriptions, such as items appearing one after another or a popup growing from its trigger.

In plain words
What is it for?
Use it to name interface animations, distinguish similar motion terms, and find the closest standard description for an effect.
Why use it?
It gives designers and developers a shared vocabulary for discussing animations, especially when the effect is easy to recognize but hard to name.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to name interface animations, distinguish similar motion terms, and find the closest standard description for an effect.

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Install with agentmods
npx agentmods add skills/ericrisco/rsc-harness/animation-vocabulary
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ericrisco/rsc-harness --skill animation-vocabulary
Clone the repo
git clone --depth 1 https://github.com/ericrisco/rsc-harness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-vocabulary

README.md
[![agentmods](https://agentmods.dev/badge/skills/ericrisco/rsc-harness/animation-vocabulary/github.svg)](https://agentmods.dev/skills/ericrisco/rsc-harness/animation-vocabulary)
Your own site
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/animation-vocabulary"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/animation-vocabulary/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-vocabulary

Your own site · 80×15
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/animation-vocabulary"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/animation-vocabulary.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,102 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.03102
Opus 5 $0.00036 $0.01551
Sonnet 5 $0.00014 $0.00620
Haiku 4.5 $0.00007 $0.00310

Measured 11d ago against content hash 197886794af6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animation-vocabulary scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to animation-vocabulary — 20 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/animation-vocabulary/SKILL.md · 190 lines

How it starts

The opening of the file, as written. The whole thing — 190 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation Vocabulary

Turn a vague description of a motion or effect into the precise term, so the user knows what to ask for.

Quick Start

The user describes an effect loosely. You return the matching term(s) in this format:

**Stagger** — Animate several items one after another with a small delay between each, creating a cascade.

If several terms could fit, list the best match first, then 1–2 alternates with a one-line note on how they differ.

Instructions

  1. Read for intent, not keywords. Users describe what they see or feel ("springy", "slides off", "draws itself in"), not the technical name. Map the sensation to the glossary below.
  2. Quote the glossary verbatim. Its descriptions are authoritative — use them as-is, don't paraphrase.
  3. Disambiguate close terms. When two compete (Clip-path vs Mask, Pop in vs Bounce, Shared element transition vs Layout animation), contrast them so the user can pick.
  4. When nothing matches exactly, name the closest term and say plainly it's an approximation, or describe the effect in the glossary's vocabulary (e.g. "that's a stagger of scale-in entrances").
  5. Stay within this glossary. If a term genuinely isn't here, say so rather than inventing one — though you may explain the concept using these words.
  6. Keep it tight. A naming question wants a name, not an essay. Lead with the term; expand only if asked.

Examples

Example 1 — feel-based User: "What's it called when a popover seems to grow out of the button you clicked instead of from its middle?" Output:

**Origin-aware animation** — An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.

Example 2 — disambiguation User: "The thing where one image turns into another image." Output:

**Morph** — One shape smoothly turns into another shape, e.g. Dynamic Island.

Close alternates:
- **Crossfade** — if they simply fade over each other in the same spot.
- **Shared element transition** — if an element travels and transforms from one position into another.

Read the full file on GitHub · 190 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 190 lines · 71 tokens per session scan A 197886794af6

Subscribe to this mod's changes

animation-vocabulary is a skill published in the GitHub repository ericrisco/rsc-harness (81 stars, last pushed today), licensed MIT. It adds 71 tokens to every session and 3,102 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to animation-vocabulary, differing in 20 lines, and is treated as a copy.

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