bdf_font_converter

bdf_font_converter is a skill for Claude Code, Codex from espressif/esp-claw. It costs 27 tokens per session (324 once invoked), scanned A, original, Apache-2.0.

A converter that changes a Unicode BDF bitmap font into DFN1 format for a device display module. BDF is a text-based font format that stores each character as a bitmap, while DFN1 is the display module's format.

In plain words
What is it for?
Use it to convert a font stored in writable device storage, with options for the input, output, and whether an existing output may be overwritten.
Why use it?
It removes the need to convert compatible bitmap fonts by hand and reports unsupported font data or size limits clearly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to convert a font stored in writable device storage, with options for the input, output, and whether an existing output may be overwritten.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/espressif/esp-claw/bdf_font_converter
About the project

ESP-Claw is an AI agent framework that runs on Espressif IoT chips and lets people define device behavior through conversation. It handles local sensing, decision-making, and execution for connected devices, with support for event-driven actions, structured memory, and MCP communication.

espressif/esp-claw · 2,260 stars · on GitHub · esp-claw.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add espressif/esp-claw --skill bdf_font_converter
Clone the repo
git clone --depth 1 https://github.com/espressif/esp-claw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bdf_font_converter

README.md
[![agentmods](https://agentmods.dev/badge/skills/espressif/esp-claw/bdf_font_converter/github.svg)](https://agentmods.dev/skills/espressif/esp-claw/bdf_font_converter)
Your own site
<a href="https://agentmods.dev/skills/espressif/esp-claw/bdf_font_converter"><img src="https://agentmods.dev/badge/skills/espressif/esp-claw/bdf_font_converter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bdf_font_converter

Your own site · 80×15
<a href="https://agentmods.dev/skills/espressif/esp-claw/bdf_font_converter"><img src="https://agentmods.dev/badge/skills/espressif/esp-claw/bdf_font_converter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00324
Opus 5.5 $0.00011 $0.00130
Sonnet 5.5 $0.00005 $0.00065
Haiku 4.5 $0.00003 $0.00032

Measured today against content hash 2d61c2698cd2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

bdf_font_converter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

components/lua_modules/lua_module_display/skills/bdf_font_converter/SKILL.md · 32 lines

What it actually says

BDF Font Converter

Use this skill when the user wants to create a display font from BDF source. The input and output paths are relative to the writable DATA root.

Run {CUR_SKILL_DIR}/scripts/bdf_to_dfn.lua once with lua_run_script:

{
  "path": "{CUR_SKILL_DIR}/scripts/bdf_to_dfn.lua",
  "args": {
    "input": "fonts/generated.bdf",
    "output": "fonts/generated.dfn",
    "overwrite": false
  }
}

The converter supports horizontal Unicode BDF 2.1/2.2 fonts with FONT_ASCENT, FONT_DESCENT, ENCODING, DWIDTH, BBX, and 1bpp BITMAP data. Keep glyph dimensions and line height at or below 64 pixels. Unencoded glyphs are skipped. Vertical metrics, legacy encoded character sets, and more than 4096 encoded glyphs are rejected.

Generate BDF with Unicode scalar values in ENCODING. Include a DEFAULT_CHAR property or a glyph encoded as 63 when missing glyph fallback is wanted. If conversion fails, report the exact parser error without retrying with changed paths.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 32 lines · 27 tokens per session scan A 2d61c2698cd2

Subscribe to this mod's changes

bdf_font_converter is a skill published in the GitHub repository espressif/esp-claw (2,260 stars, last pushed yesterday), licensed Apache-2.0. It adds 27 tokens to every session and 324 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-20.

Related

Other skills, from other repositories

solidworks-vibecad

A planning guide for turning natural-language mechanical design requests into structured, parameterized SolidWorks plans that can be reviewed before execution.

wzyn20051216/solidworks-automation-skill · 96 tokens

fluidcad-assembly

Building multi-part models in FluidCAD: assemblies, part files, inserting and mating parts, connectors, exposed geometry, part parameters, sub-assemblies, replicated instances, STEP parts, project units, and assembly export. Use this skill whenever the user wants an assembly, a mechanism, a hinge, a slider, several…

Fluid-CAD/FluidCAD · 154 tokens

gen-assembly

Generate a PartCAD assembly (an ASSY that composes parts with placement and/or mates) from a description, writing down what it is required to be, generating or reusing the component parts and validating the result with the PartCAD CLI. Use for /pc:gen-assembly or when the user asks to generate or create an assembly…

partcad/partcad · 80 tokens

add-interfaces

Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically. Use for /pc:add-interfaces or when the user asks to add interfaces, ports, connectors, or mating information to a part, or to make parts snap/connect/assemble together.

partcad/partcad · 69 tokens

gen-part

Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by writing down what it is required to be, authoring a CAD script, and validating it with the PartCAD CLI. Use for /pc:gen-part or when the user asks to generate, create, or model a single mechanical part.

partcad/partcad · 70 tokens

render

Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render for an object a package declares or pc adhoc render for a file that belongs to no package. Use for /pc:render or when the…

partcad/partcad · 168 tokens