skill_creator

skill_creator is a skill for Claude Code, Codex from espressif/esp-claw. It costs 37 tokens per session (822 once invoked), scanned A, original, Apache-2.0.

A guide for creating or updating reusable skills, workflows, functions, and Lua-backed features that an agent can invoke later.

In plain words
What is it for?
Building, registering, updating, or removing agent skills and documenting any bundled Lua automation.
Why use it?
It provides a defined process for turning a repeated task or requested capability into a registered skill.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Building, registering, updating, or removing agent skills and documenting any bundled Lua automation.

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Install with agentmods
npx agentmods add skills/espressif/esp-claw/skill_creator
About the project

ESP-Claw is an AI agent framework that runs on Espressif IoT chips and lets people define device behavior through conversation. It handles local sensing, decision-making, and execution for connected devices, with support for event-driven actions, structured memory, and MCP communication.

espressif/esp-claw · 2,260 stars · on GitHub · esp-claw.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add espressif/esp-claw --skill skill_creator
Clone the repo
git clone --depth 1 https://github.com/espressif/esp-claw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill_creator

README.md
[![agentmods](https://agentmods.dev/badge/skills/espressif/esp-claw/skill_creator/github.svg)](https://agentmods.dev/skills/espressif/esp-claw/skill_creator)
Your own site
<a href="https://agentmods.dev/skills/espressif/esp-claw/skill_creator"><img src="https://agentmods.dev/badge/skills/espressif/esp-claw/skill_creator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill_creator

Your own site · 80×15
<a href="https://agentmods.dev/skills/espressif/esp-claw/skill_creator"><img src="https://agentmods.dev/badge/skills/espressif/esp-claw/skill_creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 822 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00822
Opus 5.5 $0.00015 $0.00329
Sonnet 5.5 $0.00007 $0.00164
Haiku 4.5 $0.00004 $0.00082

Measured today against content hash 585b4b44ceed, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skill_creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

components/common/skill_builder/skills/skill_creator/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Creator

Use this skill only when the user explicitly asks to create, update, or remove an on-device runtime Skill.

Do not activate it for a generic request such as "add a feature" or "support X". First use an existing domain Skill when one covers the request. Use app_creator for launcher-visible Apps. If the request needs a new C capability, driver, Kconfig option, firmware component, or build-time SYSTEM Skill, explain that firmware development is required and use plan_mode when available.

This workflow manages runtime Skills under the writable DATA root. It does not edit firmware source files or create native capabilities.

Resolve The Runtime Skills Root

Before reading or writing a runtime Skill, run:

{"path":"{CUR_SKILL_DIR}/scripts/resolve_skills_root.lua","args":{}}

Treat the returned absolute path as <SKILLS_ROOT>. Do not assume /fatfs; DATA may be mounted on an SD card. If the path cannot be resolved, report the error and stop.

Choose The Skill Shape

  • Use an instruction-only Skill when existing capabilities already provide the required operations.
  • Add references when substantial guidance is needed only for part of the workflow.
  • Add one or more Lua scripts when reusable or deterministic logic is needed and the required Lua modules already exist.
  • Do not claim that a Skill or Lua script adds firmware support that is not already compiled into the device.

For Lua-backed Skills, also activate lua_package_authoring and follow its Skill-script rules. Keep this skill responsible for the package layout and final publication.

Skill Contract

Before creating or updating a Skill, read {CUR_SKILL_DIR}/references/skill-package-spec.md and follow the complete package contract. Do not load the reference for removal-only requests.

Store each runtime Skill under <SKILLS_ROOT>/<skill_id>/. Do not create or overwrite a Skill whose id already exists unless the user explicitly requested that exact update.

Minimal document:

Read the full file on GitHub · 90 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -138 lines · +15 tokens per session 585b4b44ceed
  2. 1mo ago First seen · 228 lines · 22 tokens per session scan A 6c11556d816d

Subscribe to this mod's changes

skill_creator is a skill published in the GitHub repository espressif/esp-claw (2,260 stars, last pushed yesterday), licensed Apache-2.0. It adds 37 tokens to every session and 822 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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