hyperframes-audio

hyperframes-audio is a skill for Claude Code, Codex from EthanYoQ/Skill-hub. It costs 167 tokens per session (5,977 once invoked), scanned A, a copy of hyperframes-audio, MIT.

Audio-mixing guidance for HyperFrames compositions after audio has been placed on the timeline. It covers fades, crossfades, volume changes, ducking, voice-over separation, and audio effects such as equalisation and compression.

In plain words
What is it for?
Use it to mix music, voice-over, and other placed audio with fades, automated volume, ducking, crossfades, and effect chains.
Why use it?
It helps resolve conflicts between tracks, such as music overpowering speech, without treating every problem as simply turning a track down. Preview and render use the same audio-processing setup.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to mix music, voice-over, and other placed audio with fades, automated volume, ducking, crossfades, and effect chains.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ethanyoq/skill-hub/hyperframes-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add EthanYoQ/Skill-hub --skill hyperframes-audio
Clone the repo
git clone --depth 1 https://github.com/EthanYoQ/Skill-hub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/ethanyoq/skill-hub/hyperframes-audio/github.svg)](https://agentmods.dev/skills/ethanyoq/skill-hub/hyperframes-audio)
Your own site
<a href="https://agentmods.dev/skills/ethanyoq/skill-hub/hyperframes-audio"><img src="https://agentmods.dev/badge/skills/ethanyoq/skill-hub/hyperframes-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/ethanyoq/skill-hub/hyperframes-audio"><img src="https://agentmods.dev/badge/skills/ethanyoq/skill-hub/hyperframes-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 167 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,977 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00167 $0.05977
Opus 5 $0.00084 $0.02988
Sonnet 5 $0.00033 $0.01195
Haiku 4.5 $0.00017 $0.00598

Measured 5d ago against content hash 707173241b71, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

hyperframes-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/carve.mjs, scripts/carve.test.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to hyperframes-audio — 43 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/07-media-content/hyperframes-audio/SKILL.md · 471 lines

How it starts

The opening of the file, as written. The whole thing — 471 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Audio

A mix is a set of relationships, not a stack of processors. Two tracks that each sound right alone can be unlistenable together, and the fix is almost never "turn one down" — it is finding what they are fighting over and giving it to whichever one needs it. Every tool here exists to express one of those relationships.

Effects live on the element as data-fx-chain, and preview and render run the same Web Audio graph — the studio in a live context, the engine in an offline one inside the browser it already drives. There is one implementation of each effect, so what you hear while scrubbing is what gets written. You never tune twice.

Clip timing remains /hyperframes-core: audio/video trims and source ranges use data-start, data-duration, and data-media-start, and crossfades overlap clips on different tracks. This skill owns placed-track fade-in/fade-out, crossfade envelopes, track gain/track volume, volume and effect automation, ducking/voiceover carve, and the effect chain. /media-use owns sourcing, generation, and preprocessing.

Constant data-playback-rate (0.1..5) is render-safe for picture and pitch-preserved sound when matching audio/video elements use the same timing, source offset, and rate. Source speed ramps are not supported because there is no rate envelope; preprocess a derived synchronized asset. HyperFrames does not provide automatic waveform sync or drift correction. For copyable cut/crossfade/retime recipes, use /hyperframes-corereferences/creator-editing-recipes.md.

Three attributes carry everything, on the audio/video element itself — or, for the first two, on an <hf-audio-group> bus (see "One bus for many tracks"):

Attribute Holds
data-fx-chain the effects, in signal order
data-automation envelopes on this track's volume or its effect parameters
data-fx-carve the carve's own settings, so it can be re-derived

The shipped effect families are gain, EQ (highpass, lowpass, peaking, shelves), compressor, limiter, gate, saturate, delay, reverb, chorus, phaser, and bitcrush.

Exact JSON for each, and the rules a lane must satisfy: references/attributes.md. Every effect with its parameters, ranges and units: references/fx-registry.md. How to work out what is wrong with a file you cannot hear: references/diagnosis.md. Presets, named jobs and one-knob profiles, plus a symptom-to-fix table: references/presets.md — read that before hand-building a chain, because one of the presets or named jobs usually already names the problem.

Read the full file on GitHub · 471 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 471 lines · 167 tokens per session scan A 707173241b71

Subscribe to this mod's changes

hyperframes-audio is a skill published in the GitHub repository EthanYoQ/Skill-hub (9 stars, last pushed 5d ago), licensed MIT. It adds 167 tokens to every session and 5,977 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to hyperframes-audio, differing in 43 lines, and is treated as a copy.

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