hyperframes-audio

hyperframes-audio is a skill for Claude Code, Codex from J-StaR-Films-Studios/VibeCode-Protocol-Suite. It costs 65 tokens per session (6,211 once invoked), scanned A, a copy of hyperframes-audio, ISC.

An audio-mixing guide for HyperFrames compositions. It covers balancing placed tracks and shaping their sound with fades, effects, automation, and submixes.

In plain words
What is it for?
Use it to mix music, voiceover, and other placed audio; adjust levels and fades; add effects; and make background sound lower under speech.
Why use it?
It helps prevent tracks from competing with each other and keeps preview audio consistent with the rendered result.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to mix music, voiceover, and other placed audio; adjust levels and fades; add effects; and make background sound lower under speech.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add J-StaR-Films-Studios/VibeCode-Protocol-Suite --skill hyperframes-audio
Clone the repo
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-audio/github.svg)](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-audio)
Your own site
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-audio"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-audio"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,211 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.06211
Opus 5.5 $0.00026 $0.02484
Sonnet 5.5 $0.00013 $0.01242
Haiku 4.5 $0.00006 $0.00621

Measured 11d ago against content hash fdf7a60f8096, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hyperframes-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/carve.mjs, scripts/carve.test.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to hyperframes-audio — 59 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/.agent/skills/hyperframes/hyperframes-audio/SKILL.md · 472 lines

How it starts

The opening of the file, as written. The whole thing — 472 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Audio

A mix is a set of relationships, not a stack of processors. Two tracks that each sound right alone can be unlistenable together, and the fix is almost never "turn one down" — it is finding what they are fighting over and giving it to whichever one needs it. Every tool here exists to express one of those relationships.

Effects live on the element as data-fx-chain, and preview and render run the same Web Audio graph — the studio in a live context, the engine in an offline one inside the browser it already drives. There is one implementation of each effect, so what you hear while scrubbing is what gets written. You never tune twice.

Clip timing remains /hyperframes-core: audio/video trims and source ranges use data-start, data-duration, and data-media-start, and crossfades overlap clips on different tracks. This skill owns placed-track fade-in/fade-out, crossfade envelopes, track gain/track volume, volume and effect automation, ducking/voiceover carve, and the effect chain. /media-use owns sourcing, generation, and preprocessing.

Constant data-playback-rate (0.1..10) is render-safe for picture and pitch-preserved sound when matching audio/video elements use the same timing, source offset, and rate. A speed ramp is a rate lane in data-automation (see docs/reference/speed-ramps); it wins over the constant and keeps pitch in preview and render. HyperFrames does not provide automatic waveform sync or drift correction. For copyable cut/crossfade/retime recipes, use /hyperframes-core → references/creator-editing-recipes.md.

Three attributes carry everything, on the audio/video element itself — or, for the first two, on an <hf-audio-group> bus (see "One bus for many tracks"):

Attribute Holds
data-fx-chain the effects, in signal order
data-automation envelopes on this track's volume or its effect parameters
data-fx-carve the carve's own settings, so it can be re-derived

The shipped effect families are gain, EQ (highpass, lowpass, peaking, shelves), compressor, limiter, gate, saturate, delay, reverb, chorus, phaser, and bitcrush.

Exact JSON for each, and the rules a lane must satisfy: references/attributes.md. Every effect with its parameters, ranges and units: references/fx-registry.md. How to work out what is wrong with a file you cannot hear: references/diagnosis.md. Presets, named jobs and one-knob profiles, plus a symptom-to-fix table: references/presets.md — read that before hand-building a chain, because one of the presets or named jobs usually already names the problem.

Read the full file on GitHub · 472 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 472 lines · 65 tokens per session scan A fdf7a60f8096

Subscribe to this mod's changes

hyperframes-audio is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed today), licensed ISC. It adds 65 tokens to every session and 6,211 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 86% identical to hyperframes-audio, differing in 59 lines, and is treated as a copy.