pixel-art-studio

pixel-art-studio is a skill for Claude Code from AnastasiyaW/codex-claude-code-config. It costs 349 tokens per session (4,673 once invoked), scanned A, original, MIT.

A toolkit and workflow for creating pixel art, which is digital artwork made from deliberately placed, visible pixels. It supports static sprites, animations, sprite sheets, image conversion, palettes, and quality checks.

In plain words
What is it for?
Use it to draw game characters and objects, make walking or idle animations, build sprite sheets, convert images into pixel art, or review pixel-art quality.
Why use it?
It provides a structured way to create consistent pixel graphics instead of merely applying a pixelated filter to an image. It also helps check whether the result meets pixel-art standards.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the claude-code-config plugin — 57 skills, 8 agents shipped together

Good fit Use it to draw game characters and objects, make walking or idle animations, build sprite sheets, convert images into pixel art, or review pixel-art quality.

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Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AnastasiyaW/codex-claude-code-config
Claude Code
/plugin install claude-code-config

Made for: Claude Code.

Or install claude-code-config, the plugin that ships this one along with the rest of its 57 skills, 8 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-art-studio

README.md
[![agentmods](https://agentmods.dev/badge/skills/anastasiyaw/codex-claude-code-config/pixel-art-studio/github.svg)](https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/pixel-art-studio)
Your own site
<a href="https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/pixel-art-studio"><img src="https://agentmods.dev/badge/skills/anastasiyaw/codex-claude-code-config/pixel-art-studio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixel-art-studio

Your own site · 80×15
<a href="https://agentmods.dev/skills/anastasiyaw/codex-claude-code-config/pixel-art-studio"><img src="https://agentmods.dev/badge/skills/anastasiyaw/codex-claude-code-config/pixel-art-studio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 349 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,673 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00349 $0.04673
Opus 5 $0.00175 $0.02337
Sonnet 5 $0.00070 $0.00935
Haiku 4.5 $0.00035 $0.00467

Measured 9d ago against content hash f0135af13140, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

pixel-art-studio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (elements/elements.js, scripts/animate.py, scripts/bake_animation.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/creative/pixel-art-studio/SKILL.md · 398 lines

How it starts

The opening of the file, as written. The whole thing — 398 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Art Studio

Programmatic pixel art creation with palette discipline, dithering, animation, and automated quality control. Designed for production-quality output, not "look-pixelated filter on a photo."

When to use this skill

User says What to do
"make a pixel art X" / "create a sprite" Static sprite workflow
"animate this", "walk cycle", "idle animation" Animation workflow
"convert this image to pixel art", "pixelate this" Preprocessing workflow
"generate sprite sheet" Sprite sheet workflow
"review this pixel art / score it" Quality review workflow
"show palette options" / "use Endesga 64" Palette browsing

If user provides only a vague description ("a cat sprite"), pick the standard sprite workflow with 32×32 + Endesga 32 palette as the safe default, then offer to iterate.


Prerequisites

pip install Pillow numpy
# Optional but recommended for advanced quality checks:
pip install scikit-image scipy

Pillow is mandatory; numpy is mandatory; the rest are optional (the scripts will degrade gracefully).


Core principle: design discipline > pixel quantity

A 16×16 sprite with deliberate cluster choices reads better than a 64×64 with random pixel noise. Always start from the smallest grid that conveys the subject, expand only when needed for detail.

The four pillars of quality (encoded in scripts/quality_check.py):

  1. Per-pixel hygiene — no orphan single pixels, no parallel doublies, no banded ramps
  2. Cluster coherence — pixel groups read as recognizable shapes, not noise
  3. Palette discipline — limited (≤32 typically), with hue rotation across luminance ramp
  4. Silhouette readability — render-as-solid-shape and verify subject is recognizable

When in doubt, run quality_check.py after generation and fix issues until score ≥ 80/100.

Read the full file on GitHub · 398 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 398 lines · 349 tokens per session scan A f0135af13140

Subscribe to this mod's changes

pixel-art-studio is a skill published in the GitHub repository AnastasiyaW/codex-claude-code-config (149 stars, last pushed today), licensed MIT. It adds 349 tokens to every session and 4,673 once invoked, about $0.0017 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.