mne-artifacts

mne-artifacts is a skill for Claude Code, Codex from Exekiel179/MNE-MCP. It costs 213 tokens per session (1,683 once invoked), scanned A, original, MIT.

A workflow for cleaning EEG, MEG, and intracranial EEG recordings by identifying and reducing unwanted signals such as blinks, heartbeats, muscle activity, and electrical noise.

In plain words
What is it for?
Use it to assess contamination, choose methods such as ICA or signal projections, clean recordings, and critique the result before analysis.
Why use it?
It makes artifact removal a reviewed process, reducing the risk of deleting genuine brain signals or drawing conclusions from poorly cleaned data.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it to assess contamination, choose methods such as ICA or signal projections, clean recordings, and critique the result before analysis.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/exekiel179/mne-mcp/mne-artifacts
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Exekiel179/MNE-MCP --skill mne-artifacts
Clone the repo
git clone --depth 1 https://github.com/Exekiel179/MNE-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mne-artifacts

README.md
[![agentmods](https://agentmods.dev/badge/skills/exekiel179/mne-mcp/mne-artifacts/github.svg)](https://agentmods.dev/skills/exekiel179/mne-mcp/mne-artifacts)
Your own site
<a href="https://agentmods.dev/skills/exekiel179/mne-mcp/mne-artifacts"><img src="https://agentmods.dev/badge/skills/exekiel179/mne-mcp/mne-artifacts/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mne-artifacts

Your own site · 80×15
<a href="https://agentmods.dev/skills/exekiel179/mne-mcp/mne-artifacts"><img src="https://agentmods.dev/badge/skills/exekiel179/mne-mcp/mne-artifacts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 213 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,683 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00213 $0.01683
Opus 5 $0.00106 $0.00842
Sonnet 5 $0.00043 $0.00337
Haiku 4.5 $0.00021 $0.00168

Measured 11d ago against content hash 4d94e278ba15, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

mne-artifacts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mne-artifacts/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MNE Artifact Correction (grill → analyze → critic)

Artifact correction of neurophysiology data via the MNE MCP server. This skill is skeptical by design: a bad decontamination runs without any error — ICA happily over-fits, removes neural signal, or is fit on the wrong data — so the discipline is to grill the artifact inventory before cleaning and critique the cleaned data before believing.

Companion skills: mne-mcp-guard for technical execution safety (ICA convergence, units); and mne-methodology-critic for Phase 3. Loaded objects persist in one MNE session.


PHASE 1 — GRILL (before cleaning anything)

Do not fit ICA or reject anything until these are answered. If the user can't answer one, propose a sensible default and explicitly flag the open risk — never silently choose.

Artifact inventory & claim

  • Which artifacts are actually present — blink, saccade, ECG, muscle, line noise, electrode pop, drift? (Look first; don't assume.) Do EOG/ECG reference channels exist?
  • What downstream analysis is this for, and could cleaning bias the comparison? (e.g. removing an ECG component differently across groups)

The two questions that decide validity

  • Is ICA fit on a ~1 Hz high-passed COPY? ICA assumes stationarity; slow drifts make components unstable. Fit on a 1 Hz high-passed copy, then apply the unmixing to the 0.1 Hz data you actually analyze. (This is the single most common fatal error here.)
  • Is n_components ≤ the data rank? Asking for more components than the rank yields unstable, uninterpretable components. ⚠️ An average reference and each interpolated channel REDUCE rank by ≥1 — count them.

Identification & selection

  • How are artifact components identified — objectively (EOG/ECG correlation, ICLabel) or by eye? Subjective selection is not reproducible.
  • How many components removed, and is the rule fixed across subjects (same threshold/labeller), or hand-picked per subject?

Read the full file on GitHub · 116 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 116 lines · 213 tokens per session scan A 4d94e278ba15

Subscribe to this mod's changes

mne-artifacts is a skill published in the GitHub repository Exekiel179/MNE-MCP (7 stars, last pushed 2mo ago), licensed MIT. It adds 213 tokens to every session and 1,683 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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