Persistent memory, BM25 code search, MCP tools, and hook guardrails for AI coding agents — Claude Code, Codex CLI & Antigravity. One local-first .ai/ layer per repo. No SaaS, no network on hot paths.
Build, install, run, and verify a reusable image-to-game-ready-3D pipeline for Unity with controlled ImageGen references, approved AI mesh providers, Blender MCP/CLI, modular era catalogs, Blender retopology/LOD/pivot processing, and Unity import/render proof. Use for 2D-to-3D assets, vehicles, aircraft, ships…
A checklist and audit guide for in-app purchases, subscriptions, and quota billing. It covers store verification, user entitlements, webhooks, reconciliation, and an append-only ledger, which is a record where entries are added rather than rewritten.
A checklist for reviewing code changes before they are merged into a shared codebase. It checks whether the changes match the request and follow project rules.
A bug-diagnosis workflow that uses records of earlier failures, decisions, and lessons. It checks whether past findings still apply to the current version and environment before investigating the code.
A workflow for reproducing a software bug, identifying its cause, and applying the smallest fix. It includes focused verification and optional failure-first tests.
A read-only scanner for intentional simplification markers in a code repository. These markers record code that has a known limit and should be revisited when a stated condition occurs.
A review focused only on code that may be more complicated than needed. It identifies candidates for deletion, standard-library or built-in replacements, and shorter equivalent code.
A small-step refactoring workflow that keeps existing behavior unchanged. Refactoring means improving code structure without intentionally changing what the software does.
A test-first implementation workflow that recalls past decisions, conventions, and lessons before coding. TDD, or test-driven development, means writing a failing test first, then implementing the code and finally cleaning it up.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: