discord-hardened

discord-hardened is a skill for Claude Code from faberlens/hardened-skills. It costs 70 tokens per session (2,921 once invoked), scanned A, a copy of discord, MIT.

A set of instructions for controlling Discord, a chat platform, through an OpenClaw agent.

In plain words
What is it for?
Use it to send and edit messages, react, manage threads and polls, upload media, search conversations, and perform channel or moderation tasks.
Why use it?
It explains the required inputs and limits for common Discord operations, reducing mistakes when handling messages or server administration.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: built for openclaw.

Part of the messaging-hardened-skills plugin — 5 skills shipped together

Good fit Use it to send and edit messages, react, manage threads and polls, upload media, search conversations, and perform channel or moderation tasks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/faberlens/hardened-skills/discord-hardened
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add faberlens/hardened-skills --skill discord-hardened
Clone the repo
git clone --depth 1 https://github.com/faberlens/hardened-skills

Made for: Claude Code.

Or install messaging-hardened-skills, the plugin that ships this one along with the rest of its 5 skills.

Its marketplace also offers this one on its own, as the plugin discord-hardened/plugin install discord-hardened after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for discord-hardened

README.md
[![agentmods](https://agentmods.dev/badge/skills/faberlens/hardened-skills/discord-hardened/github.svg)](https://agentmods.dev/skills/faberlens/hardened-skills/discord-hardened)
Your own site
<a href="https://agentmods.dev/skills/faberlens/hardened-skills/discord-hardened"><img src="https://agentmods.dev/badge/skills/faberlens/hardened-skills/discord-hardened/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for discord-hardened

Your own site · 80×15
<a href="https://agentmods.dev/skills/faberlens/hardened-skills/discord-hardened"><img src="https://agentmods.dev/badge/skills/faberlens/hardened-skills/discord-hardened.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,921 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 78% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.02921
Opus 5 $0.00035 $0.01460
Sonnet 5 $0.00014 $0.00584
Haiku 4.5 $0.00007 $0.00292

Measured 12d ago against content hash 8dbfe399e346, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

discord-hardened scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

78% identical to discord — 124 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/discord-hardened/SKILL.md · 495 lines

How it starts

The opening of the file, as written. The whole thing — 495 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Discord Actions

Overview

Use discord to manage messages, reactions, threads, polls, and moderation. You can disable groups via discord.actions.* (defaults to enabled, except roles/moderation). The tool uses the bot token configured for OpenClaw.

Inputs to collect

  • For reactions: channelId, messageId, and an emoji.
  • For fetchMessage: guildId, channelId, messageId, or a messageLink like https://discord.com/channels/<guildId>/<channelId>/<messageId>.
  • For stickers/polls/sendMessage: a to target (channel:<id> or user:<id>). Optional content text.
  • Polls also need a question plus 2–10 answers.
  • For media: mediaUrl with file:///path for local files or https://... for remote.
  • For emoji uploads: guildId, name, mediaUrl, optional roleIds (limit 256KB, PNG/JPG/GIF).
  • For sticker uploads: guildId, name, description, tags, mediaUrl (limit 512KB, PNG/APNG/Lottie JSON).

Message context lines include discord message id and channel fields you can reuse directly.

Note: sendMessage uses to: "channel:<id>" format, not channelId. Other actions like react, readMessages, editMessage use channelId directly. Note: fetchMessage accepts message IDs or full links like https://discord.com/channels/<guildId>/<channelId>/<messageId>.

Actions

React to a message

{
  "action": "react",
  "channelId": "123",
  "messageId": "456",
  "emoji": "✅"
}

List reactions + users

{
  "action": "reactions",
  "channelId": "123",
  "messageId": "456",
  "limit": 100
}

Send a sticker

{
  "action": "sticker",
  "to": "channel:123",
  "stickerIds": ["9876543210"],
  "content": "Nice work!"
}
  • Up to 3 sticker IDs per message.
  • to can be user:<id> for DMs.

Upload a custom emoji

{
  "action": "emojiUpload",
  "guildId": "999",
  "name": "party_blob",
  "mediaUrl": "file:///tmp/party.png",
  "roleIds": ["222"]
}
  • Emoji images must be PNG/JPG/GIF and <= 256KB.
  • roleIds is optional; omit to make the emoji available to everyone.

Read the full file on GitHub · 495 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 495 lines · 70 tokens per session scan A 8dbfe399e346

Subscribe to this mod's changes

discord-hardened is a skill published in the GitHub repository faberlens/hardened-skills (23 stars, last pushed 4mo ago), licensed MIT. It adds 70 tokens to every session and 2,921 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 78% identical to discord, differing in 124 lines, and is treated as a copy.

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