Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add faberlens/hardened-skills --skill discord-hardenedgit clone --depth 1 https://github.com/faberlens/hardened-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/faberlens/hardened-skills/discord-hardened)<a href="https://agentmods.dev/skills/faberlens/hardened-skills/discord-hardened"><img src="https://agentmods.dev/badge/skills/faberlens/hardened-skills/discord-hardened/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/faberlens/hardened-skills/discord-hardened"><img src="https://agentmods.dev/badge/skills/faberlens/hardened-skills/discord-hardened.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00070 | $0.02921 |
| Opus 5 | $0.00035 | $0.01460 |
| Sonnet 5 | $0.00014 | $0.00584 |
| Haiku 4.5 | $0.00007 | $0.00292 |
Grade A, and why
discord-hardened scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
78% identical to discord — 124 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 495 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Discord Actions
Overview
Use discord to manage messages, reactions, threads, polls, and moderation. You can disable groups via discord.actions.* (defaults to enabled, except roles/moderation). The tool uses the bot token configured for OpenClaw.
Inputs to collect
- For reactions:
channelId,messageId, and anemoji. - For fetchMessage:
guildId,channelId,messageId, or amessageLinklikehttps://discord.com/channels/<guildId>/<channelId>/<messageId>. - For stickers/polls/sendMessage: a
totarget (channel:<id>oruser:<id>). Optionalcontenttext. - Polls also need a
questionplus 2–10answers. - For media:
mediaUrlwithfile:///pathfor local files orhttps://...for remote. - For emoji uploads:
guildId,name,mediaUrl, optionalroleIds(limit 256KB, PNG/JPG/GIF). - For sticker uploads:
guildId,name,description,tags,mediaUrl(limit 512KB, PNG/APNG/Lottie JSON).
Message context lines include discord message id and channel fields you can reuse directly.
Note: sendMessage uses to: "channel:<id>" format, not channelId. Other actions like react, readMessages, editMessage use channelId directly.
Note: fetchMessage accepts message IDs or full links like https://discord.com/channels/<guildId>/<channelId>/<messageId>.
Actions
React to a message
{
"action": "react",
"channelId": "123",
"messageId": "456",
"emoji": "✅"
}
List reactions + users
{
"action": "reactions",
"channelId": "123",
"messageId": "456",
"limit": 100
}
Send a sticker
{
"action": "sticker",
"to": "channel:123",
"stickerIds": ["9876543210"],
"content": "Nice work!"
}
- Up to 3 sticker IDs per message.
tocan beuser:<id>for DMs.
Upload a custom emoji
{
"action": "emojiUpload",
"guildId": "999",
"name": "party_blob",
"mediaUrl": "file:///tmp/party.png",
"roleIds": ["222"]
}
- Emoji images must be PNG/JPG/GIF and <= 256KB.
roleIdsis optional; omit to make the emoji available to everyone.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 495 lines · 70 tokens per session scan A 8dbfe399e346
discord-hardened is a skill published in the GitHub repository faberlens/hardened-skills (23 stars, last pushed 4mo ago), licensed MIT. It adds 70 tokens to every session and 2,921 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 78% identical to discord, differing in 124 lines, and is treated as a copy.
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