effects-engineer

effects-engineer is a skill for Claude Code from fadelabs/phantom. It costs 154 tokens per session (5,030 once invoked), scanned A, original, no licence file.

An audio-effects skill covering distortion, saturation, modulation, time-based processing, creative effect chains, and effects automation. It focuses on choosing and designing processing for sounds and mixes.

In plain words
What is it for?
Use it to choose effects, design sounds, build processing chains, and plan automated effect changes.
Why use it?
It helps turn a desired sound into an effects approach instead of relying on trial and error alone.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the phantom plugin — 5 skills shipped together

Good fit Use it to choose effects, design sounds, build processing chains, and plan automated effect changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fadelabs/phantom/effects-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fadelabs/phantom --skill effects-engineer
Clone the repo
git clone --depth 1 https://github.com/fadelabs/phantom

Made for: Claude Code.

Or install phantom, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for effects-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/fadelabs/phantom/effects-engineer/github.svg)](https://agentmods.dev/skills/fadelabs/phantom/effects-engineer)
Your own site
<a href="https://agentmods.dev/skills/fadelabs/phantom/effects-engineer"><img src="https://agentmods.dev/badge/skills/fadelabs/phantom/effects-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for effects-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/fadelabs/phantom/effects-engineer"><img src="https://agentmods.dev/badge/skills/fadelabs/phantom/effects-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 154 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,030 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00154 $0.05030
Opus 5.5 $0.00062 $0.02012
Sonnet 5 $0.00031 $0.01006
Haiku 4.5 $0.00015 $0.00503

Measured 4d ago against content hash 1fcfdd3d2268, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-27, from the pricing page.

Security

Grade A, and why

effects-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/effects-engineer/SKILL.md · 264 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 264 lines · 154 tokens per session scan A 1fcfdd3d2268

Subscribe to this mod's changes

effects-engineer is a skill published in the GitHub repository fadelabs/phantom (37 stars, last pushed 20d ago), with no licence file. It adds 154 tokens to every session and 5,030 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.

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