swiftui-patterns

swiftui-patterns is a skill for Codex from fanfan-de/anybox. It costs 35 tokens per session (2,451 once invoked), scanned A, a copy of macos-swiftui-patterns, MIT.

A set of guidance for building macOS windows and interface components with SwiftUI, Apple’s framework for describing app screens in code. It covers common desktop layouts such as settings windows, toolbars, split views, and inspectors.

In plain words
What is it for?
Use it when creating or changing macOS scenes, windows, commands, toolbars, settings, sidebars, split views, or inspector panels.
Why use it?
It helps prevent desktop interfaces from being structured like phone apps. It gives you patterns to follow when adding a new screen or working within an existing SwiftUI project.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it when creating or changing macOS scenes, windows, commands, toolbars, settings, sidebars, split views, or inspector panels.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fanfan-de/anybox/swiftui-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fanfan-de/anybox --skill swiftui-patterns
Clone the repo
git clone --depth 1 https://github.com/fanfan-de/anybox

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for swiftui-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/fanfan-de/anybox/swiftui-patterns.svg)](https://agentmods.dev/skills/fanfan-de/anybox/swiftui-patterns)
Your own site
<a href="https://agentmods.dev/skills/fanfan-de/anybox/swiftui-patterns"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/swiftui-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,451 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.02451
Opus 5 $0.00017 $0.01226
Sonnet 5 $0.00007 $0.00490
Haiku 4.5 $0.00003 $0.00245

Measured 8d ago against content hash ebfc06b1c1e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

swiftui-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to macos-swiftui-patterns — 14 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/Anybox-Plugins/build-macos-apps/skills/swiftui-patterns/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SwiftUI Patterns

Quick Start

Choose a track based on your goal:

Existing project

  • Identify the feature or scene and the primary interaction model: document, editor, sidebar-detail, utility window, settings, or menu bar extra.
  • Read the nearest existing scene or root view before inventing a new desktop structure.
  • Choose the relevant reference from references/components-index.md.
  • If SwiftUI cannot express the required platform behavior cleanly, use the appkit-interop skill rather than forcing a shaky workaround.

New app scaffolding

  • Choose the scene model first: WindowGroup, Window, Settings, MenuBarExtra, or DocumentGroup.
  • If the app combines a normal main window and a MenuBarExtra, use WindowGroup(..., id:) for the primary window when it should appear at launch. Treat Window(...) as a better fit for auxiliary/on-demand singleton windows; in menu-bar-heavy apps, a Window(...) scene may not present the main window automatically at launch.
  • Before creating the scaffold, check whether the workspace is already inside a git repo with git rev-parse --is-inside-work-tree. If not, run git init at the project root so Codex app git-backed features are available from the start. Do not initialize a nested repo inside an existing parent checkout.
  • For a new app scaffold, also create one project-local script/build_and_run.sh and .codex/environments/environment.toml so the Codex app Run button works immediately. Use the exact bootstrap contract from build-run-debug and its references/run-button-bootstrap.md file rather than inventing a second variant here.
  • Decide which state is app-wide, scene-scoped, or window-scoped before writing views.
  • Sketch file and module boundaries before writing the full UI. For any non-trivial app, create the folder structure first and split files by responsibility from the start.
  • Use a single Swift file only for tiny throwaway examples or snippets: roughly under 50 lines, one screen, no persistence, no networking/process client, and no reusable models. Anything beyond that should be multi-file immediately.
  • Use system-adaptive colors and materials by default (Color.primary, Color.secondary, semantic foreground styles, .regularMaterial, etc.) so the app follows Light/Dark mode automatically. Do not hardcode white or light backgrounds unless the user explicitly asks for a fixed theme, and do not reach for opaque windowBackgroundColor fills for root panes by default.
  • Pick the references for the first feature surface you need: windowing, commands, split layouts, or settings.

Read the full file on GitHub · 136 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 136 lines · 35 tokens per session scan A ebfc06b1c1e1

Subscribe to this mod's changes

swiftui-patterns is a skill published in the GitHub repository fanfan-de/anybox (57 stars, last pushed 25d ago), licensed MIT. It adds 35 tokens to every session and 2,451 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to macos-swiftui-patterns, differing in 14 lines, and is treated as a copy.

Related

Other skills, from other repositories

webgl-holographic-foil

A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.

nexu-io/open-design · 41 tokens

html-ppt-hermes-cyber-terminal

OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.

nexu-io/open-design · 53 tokens

html-ppt-taste-brutalist

16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).

nexu-io/open-design · 78 tokens

accessibility

Consolidated accessibility skill entrypoint for WCAG 2.2, ARIA Authoring Practices, cognitive accessibility, Section 508, EN 301 549, design intent verification, and the Accessibility Planner workflow.

microsoft/hve-core · 47 tokens

make-resume

A Chinese-language tool for creating editable HTML resumes that can be changed in a browser and printed to PDF. It uses available resume templates when they are installed and otherwise provides a simpler fallback.

Hisn00w/ASu-skills · 86 tokens

prototype-web

A clickable, high-fidelity web product prototype with navigation, a hero section, feature cards, steps, social proof, and optional pricing. It is designed to resemble a finished landing page while remaining a prototype.

nexu-io/html-anything · 24 tokens