macos-swiftui-patterns

macos-swiftui-patterns is a skill for Claude Code, Codex from robinebers/openusage. It costs 38 tokens per session (2,432 once invoked), scanned A, original, MIT.

A set of patterns for building macOS app windows and interface components with SwiftUI, Apple's framework for describing app screens in code. It covers desktop structures such as sidebars, toolbars, settings, split views, and inspectors.

In plain words
What is it for?
Use it when creating or reshaping document windows, editor layouts, utility windows, settings screens, menu-bar apps, or sidebar-detail interfaces.
Why use it?
It helps you choose a macOS-style window and interaction structure before adding views. It also points to AppKit, Apple's lower-level macOS interface framework, when SwiftUI alone is not a good fit.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/robinebers/openusage/macos-swiftui-patterns
Any agent
npx skills add robinebers/openusage --skill macos-swiftui-patterns
Clone the repo
git clone --depth 1 https://github.com/robinebers/openusage

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for macos-swiftui-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/robinebers/openusage/macos-swiftui-patterns.svg)](https://agentmods.dev/skills/robinebers/openusage/macos-swiftui-patterns)
Your own site
<a href="https://agentmods.dev/skills/robinebers/openusage/macos-swiftui-patterns"><img src="https://agentmods.dev/badge/skills/robinebers/openusage/macos-swiftui-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,432 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00038 $0.02432
Opus 5 $0.00019 $0.01216
Sonnet 5 $0.00008 $0.00486
Haiku 4.5 $0.00004 $0.00243

Measured 4d ago against content hash 4180a3e6c9fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

macos-swiftui-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.agents/skills/macos-swiftui-patterns/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SwiftUI Patterns

Quick Start

Choose a track based on your goal:

Existing project

  • Identify the feature or scene and the primary interaction model: document, editor, sidebar-detail, utility window, settings, or menu bar extra.
  • Read the nearest existing scene or root view before inventing a new desktop structure.
  • Choose the relevant reference from references/components-index.md.
  • If SwiftUI cannot express the required platform behavior cleanly, use the macos-appkit-interop skill rather than forcing a shaky workaround.

New app scaffolding

  • Choose the scene model first: WindowGroup, Window, Settings, MenuBarExtra, or DocumentGroup.
  • If the app combines a normal main window and a MenuBarExtra, use WindowGroup(..., id:) for the primary window when it should appear at launch. Treat Window(...) as a better fit for auxiliary/on-demand singleton windows; in menu-bar-heavy apps, a Window(...) scene may not present the main window automatically at launch.
  • Before creating the scaffold, check whether the workspace is already inside a git repo with git rev-parse --is-inside-work-tree. If not, run git init at the project root so git-backed features are available from the start. Do not initialize a nested repo inside an existing parent checkout.
  • For a new app scaffold, also create one project-local script/build_and_run.sh so the app has a single build/run entrypoint. Use the exact bootstrap contract from the macos-build-run-debug skill rather than inventing a second variant here.
  • Decide which state is app-wide, scene-scoped, or window-scoped before writing views.
  • Sketch file and module boundaries before writing the full UI. For any non-trivial app, create the folder structure first and split files by responsibility from the start.
  • Use a single Swift file only for tiny throwaway examples or snippets: roughly under 50 lines, one screen, no persistence, no networking/process client, and no reusable models. Anything beyond that should be multi-file immediately.
  • Use system-adaptive colors and materials by default (Color.primary, Color.secondary, semantic foreground styles, .regularMaterial, etc.) so the app follows Light/Dark mode automatically. Do not hardcode white or light backgrounds unless the user explicitly asks for a fixed theme, and do not reach for opaque windowBackgroundColor fills for root panes by default.
  • Pick the references for the first feature surface you need: windowing, commands, split layouts, or settings.

Read the full file on GitHub · 136 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 136 lines · 38 tokens per session scan A 4180a3e6c9fe

Subscribe to this mod's changes

macos-swiftui-patterns is a skill published in the GitHub repository robinebers/openusage (3,975 stars, last pushed 2d ago), licensed MIT. It adds 38 tokens to every session and 2,432 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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