turnstile-breakdown

turnstile-breakdown is a skill for Claude Code, Codex from febradc-github/turnstile. It costs 55 tokens per session (1,096 once invoked), scanned A, original, MIT.

A planning tool that splits a large piece of work into smaller stories or tasks after an approved design exists. An epic is a broad body of work, a story is a user-sized feature, and a task is a smaller implementation step.

In plain words
What is it for?
Use it to decompose epics or stories, write child designs, and add the resulting entries to the backlog after approval.
Why use it?
It prevents oversized backlog items from hiding unclear scope and keeps the breakdown tied to an agreed design.

Skill for Claude CodeCodex

Part of the turnstile plugin — 24 skills, 23 commands, 5 agents, 3 hooks, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/febradc-github/turnstile/turnstile-breakdown
Any agent
npx skills add febradc-github/turnstile --skill turnstile-breakdown
Clone the repo
git clone --depth 1 https://github.com/febradc-github/turnstile

Made for: Claude Code, Codex.

Or install turnstile, the plugin that ships this one along with the rest of its 24 skills, 23 commands, 5 agents, 3 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for turnstile-breakdown

README.md
[![agentmods](https://agentmods.dev/badge/skills/febradc-github/turnstile/turnstile-breakdown.svg)](https://agentmods.dev/skills/febradc-github/turnstile/turnstile-breakdown)
Your own site
<a href="https://agentmods.dev/skills/febradc-github/turnstile/turnstile-breakdown"><img src="https://agentmods.dev/badge/skills/febradc-github/turnstile/turnstile-breakdown.svg" alt="Measured on agentmods" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,096 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00055 $0.01096
Opus 5 $0.00028 $0.00548
Sonnet 5 $0.00011 $0.00219
Haiku 4.5 $0.00006 $0.00110

Measured 4d ago against content hash b07390e5331c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

turnstile-breakdown scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/turnstile-breakdown/SKILL.md · 44 lines

How it starts

The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Breakdown

Process

  1. Look up <id> (from $ARGUMENTS) in turnstile/backlog.yml.
    • Found in a sprint file instead: refuse; sprint items are already committed scope.
    • Not found anywhere: refuse; suggest /turnstile:refine <idea> to create it first.
    • type: task: refuse; tasks are leaves. A too-big task means the parent story's breakdown is wrong -- revisit that instead.
  2. Decide the child type: epic parent -> story children; story parent (explicit or absent type) -> task children.
  3. Search the vault (brain, decisions, architecture, item notes) for notes related to the item's topic. Surface anything relevant, including conflicts.
  4. Read the item's design doc -- turnstile/designs/DS-<n>.md (<n> from <id> = C-<n>), falling back to legacy names (turnstile/designs/<id>-*-design.md, turnstile/designs/<id>.md) -- plus the parent epic's design when breaking a story with a parent. No design doc: refuse and direct the user to /turnstile:refine -- breakdown decomposes an approved design, it does not invent one.
  5. Draft 2-8 children. Each: clear title, one-paragraph description, non-empty acceptance_criteria, a points estimate, an assignee (inherit the parent's unless told otherwise). Children must partition the parent's scope: together they cover its acceptance criteria, no two overlap. If the scope honestly fits in one child, say so and recommend skipping breakdown.
  6. Present the full proposal (every child, every field) for explicit approval. Revise and re-present on requested changes. Write nothing until approved.
  7. Once approved, per the templates reference:
    • Mint child ids: scan turnstile/backlog.yml, turnstile/sprint.yml, turnstile/sprints/*.yml (plus legacy turnstile/sprint-*.yml) for existing C-<N> ids; children get C-<max+1>, C-<max+2>, ... For each id, check no DS-<n> design (or legacy equivalent) already exists -- an abandoned draft may hold it; if so, warn the user and skip to the next free id. Never overwrite silently.
    • Write each child's design doc and item note as one pass per child -- they cross-link.
    • Update the parent's item note: add each child under a Children: list, add them to related, set updated to today. (A legacy parent with no item note: create one now in its type's folder.)
    • Append each child to turnstile/backlog.yml, and update the parent there: it is now a container -- if its status was ready, set it back to idea (containers never enter sprints), and set updated to today.
    • Before finishing, confirm every [[wikilink]] added resolves (list_unresolved_links); an unresolved link is a click-trap that mints a stray note.
  8. If the dialogue surfaced something worth remembering (a scoping decision, a rejected split and why), dispatch brain-curator with a short description.
  9. Tell the user the breakdown is recorded and each child needs /turnstile:spec <child-id> to become ready.

Read the full file on GitHub · 44 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 44 lines · 55 tokens per session scan A b07390e5331c

Subscribe to this mod's changes

turnstile-breakdown is a skill published in the GitHub repository febradc-github/turnstile (1 stars, last pushed 1mo ago), licensed MIT. It adds 55 tokens to every session and 1,096 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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