Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/feiskyer/claude-code-settings/skill-creatornpx skills add feiskyer/claude-code-settings --skill skill-creatorgit clone --depth 1 https://github.com/feiskyer/claude-code-settingsWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00039 | $0.06793 |
| Opus 5 | $0.00019 | $0.03397 |
| Sonnet 5 | $0.00008 | $0.01359 |
| Haiku 4.5 | $0.00004 | $0.00679 |
Grade A, and why
skill-creator scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
bins: ["curl"] How it starts
The opening of the file, as written. The whole thing — 508 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skill Creator
A skill for creating new skills and iteratively improving them.
At a high level, the process of creating a skill goes like this:
- Decide what you want the skill to do and roughly how it should do it
- Write a draft of the skill
- Create a few test prompts and run the agent with the skill loaded on them
- Help the user evaluate the results both qualitatively and quantitatively
- While the runs happen in the background, draft some quantitative evals if there aren't any (if there are some, you can either use as is or modify if you feel something needs to change about them). Then explain them to the user (or if they already existed, explain the ones that already exist)
- Use the
eval-viewer/generate_review.pyscript to show the user the results for them to look at, and also let them look at the quantitative metrics
- Rewrite the skill based on feedback from the user's evaluation of the results (and also if there are any glaring flaws that become apparent from the quantitative benchmarks)
- Repeat until you're satisfied
- Expand the test set and try again at larger scale
Your job when using this skill is to figure out where the user is in this process and then jump in and help them progress through these stages. So for instance, maybe they're like "I want to make a skill for X". You can help narrow down what they mean, write a draft, write the test cases, figure out how they want to evaluate, run all the prompts, and repeat.
On the other hand, maybe they already have a draft of the skill. In this case you can go straight to the eval/iterate part of the loop.
Of course, you should always be flexible and if the user is like "I don't need to run a bunch of evaluations, just vibe with me", you can do that instead.
Then after the skill is done (but again, the order is flexible), you can also run the skill description improver, which we have a whole separate script for, to optimize the triggering of the skill.
Cool? Cool.
Communicating with the user
What ships with it
23 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/analyzer.md 10 KB
- agents/comparator.md 7.3 KB
- agents/grader.md 9.1 KB
- assets/eval_review.html 6.9 KB
- eval-viewer/generate_review.py 16 KB runs code
- eval-viewer/viewer.html 44 KB
- LICENSE.txt 11 KB
- README.md 462 B
- references/schemas.md 12 KB
- scripts/__init__.py 0 B runs code
- scripts/aggregate_benchmark.py 14 KB runs code
- scripts/generate_report.py 13 KB runs code
- scripts/improve_description.py 16 KB runs code
- scripts/package_skill.py 4.1 KB runs code
- scripts/platforms/__init__.py 54 B runs code
- scripts/platforms/base.py 2.2 KB runs code
- scripts/platforms/claude_code.py 6.3 KB runs code
- scripts/platforms/codex.py 5.4 KB runs code
- scripts/platforms/openclaw.py 4.3 KB runs code
- scripts/quick_validate.py 9.6 KB runs code
- scripts/run_eval.py 8.2 KB runs code
- scripts/run_loop.py 15 KB runs code
- scripts/utils.py 3.4 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 508 lines · 39 tokens per session scan A dbde288c6194
skill-creator is a skill published in the GitHub repository feiskyer/claude-code-settings (1,644 stars, last pushed 20d ago), licensed MIT. It adds 39 tokens to every session and 6,793 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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