Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add fellipeutaka/leon --skill motiongit clone --depth 1 https://github.com/fellipeutaka/leonWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fellipeutaka/leon/motion)<a href="https://agentmods.dev/skills/fellipeutaka/leon/motion"><img src="https://agentmods.dev/badge/skills/fellipeutaka/leon/motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/fellipeutaka/leon/motion"><img src="https://agentmods.dev/badge/skills/fellipeutaka/leon/motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Output Handling · line 696 Model output is used without validation or sanitization. Unvalidated output injected into downstream contexts (SQL, shell, HTML) enables injection attacks and arbitrary code execution.Fix: Validate and sanitize all model output before using it in downstream contexts. Use parameterized queries for SQL, shell quoting for commands, and HTML encoding for web output.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.06478 |
| Opus 5.5 | $0.00036 | $0.02591 |
| Sonnet 5.5 | $0.00018 | $0.01296 |
| Haiku 4.5 | $0.00009 | $0.00648 |
Grade A, and why
motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 856 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Animation Library
Overview
Motion (package: motion, formerly framer-motion) is the industry-standard React animation library used in production by thousands of applications. With 30,200+ GitHub stars and 300+ official examples, it provides a declarative API for creating sophisticated animations with minimal code.
Key Capabilities:
- Gestures: drag, hover, tap, pan, focus with cross-device support
- Scroll Animations: viewport-triggered, scroll-linked, parallax effects
- Layout Animations: FLIP technique for smooth layout changes, shared element transitions
- Spring Physics: Natural, customizable motion with physics-based easing
- SVG: Path morphing, line drawing, attribute animation
- Exit Animations: AnimatePresence for unmounting transitions
- Performance: Hardware-accelerated, ScrollTimeline API, bundle optimization (2.3 KB - 34 KB)
Production Tested: React 19.2, Next.js 16.1, Vite 7.3, Tailwind v4
When to Use This Skill
✅ Use Motion When:
Complex Interactions:
- Drag-and-drop interfaces (sortable lists, kanban boards, sliders)
- Hover states with scale/rotation/color changes
- Tap feedback with bounce/squeeze effects
- Pan gestures for mobile-friendly controls
Scroll-Based Animations:
- Hero sections with parallax layers
- Scroll-triggered reveals (fade in as elements enter viewport)
- Progress bars linked to scroll position
- Sticky headers with scroll-dependent transforms
Layout Transitions:
- Shared element transitions between routes (card → detail page)
- Expand/collapse with automatic height animation
- Grid/list view switching with smooth repositioning
- Tab navigation with animated underline
Advanced Features:
- SVG line drawing animations
- Path morphing between shapes
- Spring physics for natural bounce
- Orchestrated sequences (staggered reveals)
- Modal dialogs with backdrop blur
Bundle Optimization:
- Need 2.3 KB animation library (useAnimate mini)
- Want to reduce Motion from 34 KB to 4.6 KB (LazyMotion)
What ships with it
15 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- .claude-plugin/plugin.json 586 B
- agents/openai.yaml 181 B
- README.md 12 KB
- references/common-patterns.md 4.0 KB
- references/motion-vs-auto-animate.md 16 KB
- references/nextjs-integration.md 15 KB
- references/performance-optimization.md 19 KB
- rules/motion.md 1.8 KB
- scripts/init-motion.sh 5.7 KB runs code
- scripts/optimize-bundle.sh 4.8 KB runs code
- templates/layout-transitions.tsx 18 KB
- templates/motion-nextjs-client.tsx 13 KB
- templates/motion-vite-basic.tsx 9.1 KB
- templates/scroll-parallax.tsx 15 KB
- templates/ui-components.tsx 20 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 856 lines · 89 tokens per session scan A eebc884f4cc5
motion is a skill published in the GitHub repository fellipeutaka/leon (5 stars, last pushed yesterday), licensed MIT. It adds 89 tokens to every session and 6,478 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
motion compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| motionfellipeutaka/leon | Skill | 5 | yesterday | MIT | A | 89 | Claude Code, Codex |
| chakra-ui-builderchakra-ui/chakra-ui | Skill | 41k | yesterday | MIT | A | 214 | Claude Code, Codex |
| tamagui-v6-configtamagui/tamagui | Skill | 14k | today | MIT | A | 0 | Claude Code, Codex |
| tamagui-theme-generatortamagui/tamagui | Skill | 14k | today | MIT | A | 48 | Claude Code, Codex |
| frontend-ui-dark-tsmicrosoft/skills | Skill | 3.2k | yesterday | MIT | A | 48 | Claude Code |
| cobejsMengTo/Skills | Skill | 7.3k | yesterday | MIT | A | 31 | Claude Code, Codex |
| vercel-composition-patternscalesthio/OpenMontage | Skill | 77k | 3d ago | AGPL-3.0 | A | 58 | Claude Code, Codex |