hooked

hooked is a skill for Claude Code from fernando-bertholdo/4-successful-AI-life. It costs 120 tokens per session (4,063 once invoked), scanned A, a copy of hooked-ux, MIT.

A framework for designing repeated product-use cycles around four stages: a prompt, an action, a changing reward, and an investment by the user.

In plain words
What is it for?
Use it when examining retention, push notifications, daily usage, recurring actions, or product features intended to become regular habits. It also includes a 0-to-10 review score and suggested improvements.
Why use it?
It helps explain why users return to a product or stop using it, and provides a way to review engagement ideas against those four stages.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ui-excellence plugin — 13 skills shipped together

Good fit Use it when examining retention, push notifications, daily usage, recurring actions, or product features intended to become regular habits. It also includes a 0-to-10 review score and suggested improvements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fernando-bertholdo/4-successful-ai-life/hooked
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fernando-bertholdo/4-successful-AI-life --skill hooked
Clone the repo
git clone --depth 1 https://github.com/fernando-bertholdo/4-successful-AI-life

Made for: Claude Code.

Or install ui-excellence, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hooked

README.md
[![agentmods](https://agentmods.dev/badge/skills/fernando-bertholdo/4-successful-ai-life/hooked/github.svg)](https://agentmods.dev/skills/fernando-bertholdo/4-successful-ai-life/hooked)
Your own site
<a href="https://agentmods.dev/skills/fernando-bertholdo/4-successful-ai-life/hooked"><img src="https://agentmods.dev/badge/skills/fernando-bertholdo/4-successful-ai-life/hooked/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hooked

Your own site · 80×15
<a href="https://agentmods.dev/skills/fernando-bertholdo/4-successful-ai-life/hooked"><img src="https://agentmods.dev/badge/skills/fernando-bertholdo/4-successful-ai-life/hooked.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,063 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.04063
Opus 5 $0.00060 $0.02031
Sonnet 5 $0.00024 $0.00813
Haiku 4.5 $0.00012 $0.00406

Measured 11d ago against content hash d9faecc40260, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

hooked scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to hooked-ux — 51 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ui-excellence/skills/behavior/hooked/SKILL.md · 313 lines

How it starts

The opening of the file, as written. The whole thing — 313 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hook Model Framework

Framework for building habit-forming products. Based on a fundamental truth: habits are not created—they are built through successive cycles through the Hook.

Core Principle

The Hook Model = a four-phase process that connects the user's problem to your solution frequently enough to form a habit.

Trigger → Action → Variable Reward → Investment
    ↑                                      │
    └──────────────────────────────────────┘

Habit Zone: Products enter the "habit zone" when used frequently enough and with enough perceived value. The goal is to move users from deliberate usage to automatic, habitual behavior.

Scoring

Goal: 10/10. When reviewing or creating product engagement mechanics, rate them 0-10 based on adherence to the principles below. A 10/10 means full alignment with all guidelines; lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10.

The Four Phases

1. Trigger

Core concept: The actuator of behavior. What prompts the user to take action? Triggers come in two forms: external (environment-driven) and internal (emotion-driven). The ultimate goal is to move users from external triggers to internal triggers.

Why it works: Every habit starts with a cue. Without a trigger, there is no behavior. External triggers get users started, but internal triggers — emotions like boredom, loneliness, uncertainty, or fear of missing out — are what drive unprompted, habitual usage. When your product becomes the automatic response to an internal trigger, you have a habit.

Key insights:

  • External triggers (push notifications, emails, buttons, ads, word of mouth) initiate behavior early on
  • Internal triggers (emotions, routines, situations) are the ultimate goal — users prompt themselves
  • The goal is to move users from external triggers to internal triggers over time
  • Map your product to the specific negative emotion it resolves (boredom, loneliness, confusion, FOMO)
  • Effective external triggers must be well-timed, actionable, and lead to the simplest possible next action

Read the full file on GitHub · 313 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 313 lines · 120 tokens per session scan A d9faecc40260

Subscribe to this mod's changes

hooked is a skill published in the GitHub repository fernando-bertholdo/4-successful-AI-life (2 stars, last pushed today), licensed MIT. It adds 120 tokens to every session and 4,063 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to hooked-ux, differing in 51 lines, and is treated as a copy.

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