resolve-ai-editing

resolve-ai-editing is a skill for Claude Code, Codex from flamexnreal/davinci-resolve-ai-bridge-mcp. It costs 28 tokens per session (2,138 once invoked), scanned A, original, MIT.

A skill for making and checking edits in an open DaVinci Resolve project through connected tools. DaVinci Resolve is software for editing video and audio.

In plain words
What is it for?
Use it for timeline review, audio analysis, subtitles, captions, motion graphics, and other edits that must match the active playhead and source media precisely.
Why use it?
It requires checking the active timeline before working, which helps keep edits aligned with the project currently open. Its instructions also account for clip offsets, audio formats, and exact timing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for timeline review, audio analysis, subtitles, captions, motion graphics, and other edits that must match the active playhead and source media precisely.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/flamexnreal/davinci-resolve-ai-bridge-mcp/resolve-ai-editing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add flamexnreal/davinci-resolve-ai-bridge-mcp --skill resolve-ai-editing
Clone the repo
git clone --depth 1 https://github.com/flamexnreal/davinci-resolve-ai-bridge-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resolve-ai-editing

README.md
[![agentmods](https://agentmods.dev/badge/skills/flamexnreal/davinci-resolve-ai-bridge-mcp/resolve-ai-editing/github.svg)](https://agentmods.dev/skills/flamexnreal/davinci-resolve-ai-bridge-mcp/resolve-ai-editing)
Your own site
<a href="https://agentmods.dev/skills/flamexnreal/davinci-resolve-ai-bridge-mcp/resolve-ai-editing"><img src="https://agentmods.dev/badge/skills/flamexnreal/davinci-resolve-ai-bridge-mcp/resolve-ai-editing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for resolve-ai-editing

Your own site · 80×15
<a href="https://agentmods.dev/skills/flamexnreal/davinci-resolve-ai-bridge-mcp/resolve-ai-editing"><img src="https://agentmods.dev/badge/skills/flamexnreal/davinci-resolve-ai-bridge-mcp/resolve-ai-editing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.02138
Opus 5 $0.00014 $0.01069
Sonnet 5 $0.00006 $0.00428
Haiku 4.5 $0.00003 $0.00214

Measured 4d ago against content hash 02a807ed265d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

resolve-ai-editing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/resolve-ai-editing/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Resolve AI Editing

Use this skill whenever a request involves the open DaVinci Resolve project.

Mandatory Live Timeline Audit Protocol

CRITICAL RULE FOR AI AGENTS: Before analyzing audio, generating subtitles/captions, rendering motion graphics, or proposing any edit:

  1. Always Call timeline_overview First: Never assume previous timeline state, cached clip names, or raw files on disk. The user frequently records new microphone audio, cuts clips, trims in-points (GetLeftOffset), moves the playhead, or switches projects/timelines in DaVinci Resolve between prompts.
  2. Use Source Mapping Metadata: Use timeline_audio's returned source_start_sec, timeline_start_frame and frame_rate. Do not assume source frames equal timeline frames on mixed-rate or retimed clips. Source analysis excludes Fairlight processing.
  3. Audio Formats: Let timeline_audio normalize decoded media to 16-bit PCM. Do not infer timing errors solely from source bit depth.
  4. Timing Review: Activity clusters are energy-based, not transcripts. Any anticipatory caption lead is an optional creative choice; audition the result rather than promising universal perceptual sync.
  5. GPU Cache Invalidation: When placing newly rendered transparent subtitle or motion graphic videos onto the timeline, always use a unique timestamped filename or disable old overlapping clips on lower tracks so DaVinci Resolve's GPU video memory immediately displays the fresh render.

Required Workflow

  1. Call resolve_status before every editing session. It reports which transport is live. If offline, choose Workspace > Scripts > Resolve AI Bridge > Start AI Bridge once per Resolve session. On the tested macOS Free build it starts directly; use the portable Py3 Console line only if automatic startup fails.
  2. Call timeline_overview before proposing an edit.
  3. Summarize what is open and identify ambiguities.
  4. State a short plan before changing the timeline.
  5. Prefer the stable id from the latest overview. Positional label values such as V1.2 can change after edits. Duplicates and rebuilt clips have new IDs. Do not target a repeated name.
  6. Before a batch of changes, use preview_timeline, inspect its new IDs, and keep the original. Use compare_timelines plus visual/audio review afterward.
  7. Make one logical change per tool call.
  8. Call timeline_overview again to verify the result.
  9. Ask for explicit approval before deletion, ripple deletion, or starting a render.

Read the full file on GitHub · 103 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed 02a807ed265d
  2. 5d ago Changed · +11 lines f90a766b133b
  3. 6d ago Changed · +2 lines c14e2e7f8b01
  4. 12d ago First seen · 90 lines · 28 tokens per session scan A d471668ebd0f

Subscribe to this mod's changes

resolve-ai-editing is a skill published in the GitHub repository flamexnreal/davinci-resolve-ai-bridge-mcp (21 stars, last pushed 4d ago), licensed MIT. It adds 28 tokens to every session and 2,138 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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