minecraft-waypoints

minecraft-waypoints is a skill for Claude Code, Codex from flamingrickpat/pm-minecraft. It costs 64 tokens per session (538 once invoked), scanned A, original, MIT.

A short-lived memory for Minecraft coordinates, such as an ore vein, mine entrance, or village. The locations are kept only during the current session.

In plain words
What is it for?
Use it to save important coordinates and list them later while exploring or mining.
Why use it?
Underground or walled blocks may not be found again because the block-finding tool cannot see through obstacles.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/flamingrickpat/pm-minecraft/minecraft_waypoints
Any agent
npx skills add flamingrickpat/pm-minecraft --skill minecraft_waypoints
Clone the repo
git clone --depth 1 https://github.com/flamingrickpat/pm-minecraft

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for minecraft-waypoints

README.md
[![agentmods](https://agentmods.dev/badge/skills/flamingrickpat/pm-minecraft/minecraft_waypoints.svg)](https://agentmods.dev/skills/flamingrickpat/pm-minecraft/minecraft_waypoints)
Your own site
<a href="https://agentmods.dev/skills/flamingrickpat/pm-minecraft/minecraft_waypoints"><img src="https://agentmods.dev/badge/skills/flamingrickpat/pm-minecraft/minecraft_waypoints.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 538 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.00538
Opus 5 $0.00032 $0.00269
Sonnet 5 $0.00013 $0.00108
Haiku 4.5 $0.00006 $0.00054

Measured 5d ago against content hash 62fa50666aa6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

minecraft-waypoints scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

deploy/agent_skills/minecraft_waypoints/SKILL.md · 48 lines

What it actually says

Minecraft In-Memory Waypoints

find_block will not rediscover a walled/underground target: its anti-x-ray is hard-locked, so something you already mined (e.g. an iron vein) returns block_not_found from any visible angle. The fix is to remember it instead of re-finding it.

When to save a waypoint

Save coordinates the moment they matter, while you can see them:

  • A block you are mining (the vein's origin) — so you can walk back to it later.
  • The entry of a staircase or a mine you dug — so you can return to it.
  • A block too expensive / unmineable right now ("come back with better tool").
  • A confirmed village sighting from minecraft_raytrace.

Anything you would otherwise have to see again to locate is a candidate. Nothing that matters in the grand scheme — these are ephemeral and in-memory.

How

  • minecraft_add_waypoint(description="iron vein", x=..., y=..., z=...) stores it. Omitting any coordinate uses the current position — handy right after you stop at a spot.
  • minecraft_list_waypoints() returns { waypoints: [{x,y,z,description}], count, cap }.
  • Cap is 6; when full the oldest is evicted. Not persisted across sessions.

How to use them

  • To revisit a saved spot: minecraft_walk_to(x=..., y=..., z=..., chunk_limit=6) and let walk_to's standable-cell routing bring you in range.
  • After collecting everything at a spendable spot, replace it (add a new one for the next target — the oldest falls off).

Rules

  • Remember at the moment of discovery, not later from memory.
  • Prefer a waypoint over find_block for anything underground, in a wall, or around a corner — find_block can't see those by design.
  • For durable, long-term facts (base location, route home, big chests) use the persistent memory files instead (AGENTS.md / memory/*.md), since waypoints are lost across sessions and autocompacts.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 48 lines · 64 tokens per session scan A 62fa50666aa6

Subscribe to this mod's changes

minecraft-waypoints is a skill published in the GitHub repository flamingrickpat/pm-minecraft (1 stars, last pushed 4d ago), licensed MIT. It adds 64 tokens to every session and 538 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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