forge-ecommerce

forge-ecommerce is a skill for Claude Code from ForgeyClap/claude-forge. It costs 0 tokens per session (1,046 once invoked), scanned A, original, MIT.

An e-commerce development playbook for product catalogs, shopping carts, stock, orders, and store connections. It covers shops using systems such as Shopify, WooCommerce, Etsy, and Stripe.

In plain words
What is it for?
Building or reviewing storefronts, carts, checkout flows, inventory updates, order creation, and connections to e-commerce platforms.
Why use it?
It helps prevent false stock levels, duplicate orders, and made-up catalog data. It also keeps payment-card handling separate from store logic.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions Codex.

Good fit Building or reviewing storefronts, carts, checkout flows, inventory updates, order creation, and connections to e-commerce platforms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/forgeyclap/claude-forge/forge-ecommerce
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ForgeyClap/claude-forge --skill forge-ecommerce
Clone the repo
git clone --depth 1 https://github.com/ForgeyClap/claude-forge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for forge-ecommerce

README.md
[![agentmods](https://agentmods.dev/badge/skills/forgeyclap/claude-forge/forge-ecommerce/github.svg)](https://agentmods.dev/skills/forgeyclap/claude-forge/forge-ecommerce)
Your own site
<a href="https://agentmods.dev/skills/forgeyclap/claude-forge/forge-ecommerce"><img src="https://agentmods.dev/badge/skills/forgeyclap/claude-forge/forge-ecommerce/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for forge-ecommerce

Your own site · 80×15
<a href="https://agentmods.dev/skills/forgeyclap/claude-forge/forge-ecommerce"><img src="https://agentmods.dev/badge/skills/forgeyclap/claude-forge/forge-ecommerce.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,046 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01046
Opus 5.5 $0.00000 $0.00418
Sonnet 5.5 $0.00000 $0.00209
Haiku 4.5 $0.00000 $0.00105

Measured 20d ago against content hash 5a84fae79f34, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

forge-ecommerce scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/forge-ecommerce/SKILL.md · 40 lines

How it starts

The opening of the file, as written. The whole thing — 40 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Forge playbook — E-commerce / store / digital products

Storefront UI defers to forge-website; anything that charges a card defers to forge-payments (this playbook never re-implements card handling). This file owns the commerce-specific concerns: catalog, cart, inventory correctness, orders, and connectors. Forge context: a cashflow or digital-goods shop / Etsy-style shops.

Hard rules

  • Real product/listing data with honest empty states. No lorem/placeholder products passed off as a real catalog; an empty catalog renders a real empty state, never fake inventory or fabricated sales/metrics.
  • Oversell-safe inventory. Stock decrement is an atomic conditional update ("first writer wins", UPDATE ... SET stock = stock - qty WHERE stock >= qty) or a reservation row — never a read-then-write that races. Concurrent buyers of the last unit → exactly one succeeds. Prefer soft-reserve at cart/checkout intake, hard-decrement at order confirmation.
  • Idempotent order creation. POST /order (or checkout submit) carries an Idempotency-Key with a UNIQUE constraint, because mobile networks retry, users double-tap, and gateways time out — a duplicate submit must return the same order, not create two. (Same pattern as forge-payments; keep them consistent.)
  • Connectors gated until keys + approval. Store/marketplace connectors (Shopify Admin, WooCommerce, Etsy, Stripe) stay disabled until real keys are present AND the owner approves. No live publish, store-push, listing update, price change, or spend without explicit owner approval.
  • Money = integer minor units + currency (see forge-payments); no float math on prices, tax, shipping, or discounts.
  • Secrets (store API keys, webhook secrets) in env + .env.example placeholders only.

Team (conditional)

Lead: build-boss (full store) or integration-boss (connector/sync-only). Specialists: payment-integration (checkout/charge — via forge-payments), database-reviewer (inventory + order schema, race-safety), silent-failure-hunter (a dropped inventory sync or swallowed order error looks like a clean sale), typescript-reviewer / python-reviewer. Storefront: forge-website team (a11y, responsive, real content). Optional: codex-reviewer on the checkout/order/inventory paths.

Read the full file on GitHub · 40 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago Changed · -44 tokens per session 5a84fae79f34
  2. 28d ago Changed acd97f5537e5
  3. 1mo ago First seen · 40 lines · 44 tokens per session scan A 048acbbdf911

Subscribe to this mod's changes

forge-ecommerce is a skill published in the GitHub repository ForgeyClap/claude-forge (2 stars, last pushed 21d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,046 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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