solo-ios-release

solo-ios-release is a skill for Claude Code, Codex from fortunto2/solo-factory. It costs 160 tokens per session (4,468 once invoked), scanned A, original, MIT.

A guide for releasing iPhone and iPad apps through App Store Connect, Apple’s service for managing App Store submissions and TestFlight testing. TestFlight lets you give an app to testers before public release.

In plain words
What is it for?
Use it to create a TestFlight release, publish an app to the App Store, upload a build, submit it for review, or push an update.
Why use it?
It organizes the steps for uploading builds, sending them to testers, submitting them for review, and updating an existing app. This reduces uncertainty around the iOS release process.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: built for openclaw.

Part of the solo plugin — 45 skills, 2 commands, 3 agents, 3 hooks shipped together

Good fit Use it to create a TestFlight release, publish an app to the App Store, upload a build, submit it for review, or push an update.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fortunto2/solo-factory/ios-release
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fortunto2/solo-factory --skill ios-release
Clone the repo
git clone --depth 1 https://github.com/fortunto2/solo-factory

Made for: Claude Code, Codex.

Or install solo, the plugin that ships this one along with the rest of its 45 skills, 2 commands, 3 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solo-ios-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/fortunto2/solo-factory/ios-release/github.svg)](https://agentmods.dev/skills/fortunto2/solo-factory/ios-release)
Your own site
<a href="https://agentmods.dev/skills/fortunto2/solo-factory/ios-release"><img src="https://agentmods.dev/badge/skills/fortunto2/solo-factory/ios-release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solo-ios-release

Your own site · 80×15
<a href="https://agentmods.dev/skills/fortunto2/solo-factory/ios-release"><img src="https://agentmods.dev/badge/skills/fortunto2/solo-factory/ios-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 160 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,468 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00160 $0.04468
Opus 5 $0.00080 $0.02234
Sonnet 5 $0.00032 $0.00894
Haiku 4.5 $0.00016 $0.00447

Measured 10d ago against content hash f5b045f1906a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

solo-ios-release scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

`curl -s -o /dev/null -L -w '%{http_code}\n' "$URL"`
skills/ios-release/SKILL.md · 359 lines

How it starts

The opening of the file, as written. The whole thing — 359 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ios-release — ship iPhone via CLI

Everything runs through asc (App Store Connect CLI — official API, JWT-signed). The browser is a fallback for the handful of flows Apple never exposed publicly — see references/browser.md.

Sibling skill: android-release. Build/signing/archive details live in ios-app. There is no APK-style sideload on iOS — testers install via TestFlight.

Golden rules:

  • Never submit for review without the user's explicit OK — outward-facing and hard to reverse. TestFlight internal-tester rollout is low-risk (no Apple review); a prior "set it up" covers it.
  • Dry-run before every mutation. The high-level commands take --dry-run; add --confirm only after the printed plan matches what the user asked for.
  • asc validate is the source of truth, not your reading of the ASC web UI. Its ordered remediation plan is the task list — fix the first item, re-validate, repeat.
  • Confirm flags with --help before running. The CLI moves fast; don't trust memory.

Setup (once per machine)

brew install asc
asc auth login --name "default" --key-id "KEYID" --issuer-id "ISSUER-UUID" \
  --private-key ~/Downloads/AuthKey_KEYID.p8 --network
asc auth status

The key comes from ASC → Users and Access → Integrations → App Store Connect API → Team Keys → + → role App Manager (Admin also works). The .p8 downloads exactly once. asc auth login copies the key material into the macOS Keychain, so the file can be deleted afterwards. Env-var fallbacks, CI setup and per-repo profiles: references/asc-cli.md.


Routing

Intent Go to
Get a build to testers A. TestFlight
Ship a new app to the Store B. App Store
New version of a listed app C. Update
Crashes, feedback, testers, reviews D. After release
App Review rejected the version E. Rejection
Where installs and money come from F. Analytics
asc validate reports blockers references/readiness.md
Description, keywords, ASO, What's New references/metadata-aso.md
Screenshots — capture, frame, upload references/screenshots.md
Archive, export, signing, CI pipeline references/build-upload.md
Create the app record, App Privacy references/browser.md
Flags, auth, IDs, command discovery references/asc-cli.md

Read the full file on GitHub · 359 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 359 lines · 160 tokens per session scan A f5b045f1906a

Subscribe to this mod's changes

solo-ios-release is a skill published in the GitHub repository fortunto2/solo-factory (18 stars, last pushed today), licensed MIT. It adds 160 tokens to every session and 4,468 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.