aframe-webxr

aframe-webxr is a skill for Claude Code from freshtechbro/claudedesignskills. It costs 105 tokens per session (7,814 once invoked), scanned C, original, MIT.

A declarative HTML framework for creating browser-based 3D, virtual-reality, and augmented-reality experiences. A-Frame uses entities, components, and systems so scenes can often be described with little JavaScript.

In plain words
What is it for?
Use it to prototype 3D scenes, build VR or AR applications, add controller interactions, display 360-degree images or video, and create AR hit-testing experiences.
Why use it?
It makes 3D scenes and interactions approachable through HTML-like markup instead of requiring all scene setup in code. It supports experiences across desktops, phones, and compatible headsets.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to prototype 3D scenes, build VR or AR applications, add controller interactions, display 360-degree images or video, and create AR hit-testing experiences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/freshtechbro/claudedesignskills/aframe-webxr
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add freshtechbro/claudedesignskills --skill aframe-webxr
Clone the repo
git clone --depth 1 https://github.com/freshtechbro/claudedesignskills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aframe-webxr

README.md
[![agentmods](https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/aframe-webxr/github.svg)](https://agentmods.dev/skills/freshtechbro/claudedesignskills/aframe-webxr)
Your own site
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/aframe-webxr"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/aframe-webxr/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for aframe-webxr

Your own site · 80×15
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/aframe-webxr"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/aframe-webxr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,814 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk warn 27 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.07814
Opus 5 $0.00053 $0.03907
Sonnet 5 $0.00021 $0.01563
Haiku 4.5 $0.00011 $0.00781

Measured 11d ago against content hash efa99e1b5148, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade C, and why

aframe-webxr scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (assets/starter_aframe/main.js, scripts/component_builder.py, scripts/scene_generator.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Hidden instructionshighPrompt injection

Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.

<!-- AR instructions overlay -->
Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/aframe-webxr/SKILL.md · 1,077 lines

How it starts

The opening of the file, as written. The whole thing — 1,077 lines — stays where its author put it; the contents beside it link to each section on GitHub.

A-Frame WebXR Skill

When to Use This Skill

  • Build VR/AR experiences with minimal JavaScript
  • Create cross-platform WebXR applications (desktop, mobile, headset)
  • Prototype 3D scenes quickly with HTML primitives
  • Implement VR controller interactions
  • Add 3D content to web pages declaratively
  • Build 360° image/video experiences
  • Develop AR experiences with hit testing

Core Concepts

1. Entity-Component-System (ECS)

A-Frame uses an entity-component-system architecture where:

  • Entities are containers (like <div> in HTML)
  • Components add functionality/appearance to entities
  • Systems provide global functionality
<!-- Entity with components -->
<a-entity
  geometry="primitive: box; width: 2"
  material="color: red; metalness: 0.5"
  position="0 1.5 -3"
  rotation="0 45 0">
</a-entity>

Primitives are shortcuts for common entity + component combinations:

<!-- Primitive (shorthand) -->
<a-box color="red" position="0 1.5 -3" rotation="0 45 0" width="2"></a-box>

<!-- Equivalent entity-component form -->
<a-entity
  geometry="primitive: box; width: 2"
  material="color: red"
  position="0 1.5 -3"
  rotation="0 45 0">
</a-entity>

2. Scene Setup

Every A-Frame app starts with <a-scene>:

<!DOCTYPE html>
<html>
  <head>
    <script src="https://aframe.io/releases/1.7.1/aframe.min.js"></script>
  </head>
  <body>
    <a-scene>
      <!-- Entities go here -->
      <a-box position="-1 0.5 -3" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
      <a-sky color="#ECECEC"></a-sky>
    </a-scene>
  </body>
</html>

The scene automatically injects:

  • Default camera (position: 0 1.6 0)
  • Look controls (mouse drag)
  • WASD controls (keyboard movement)

3. Camera Systems

Read the full file on GitHub · 1,077 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 1,077 lines · 105 tokens per session scan C efa99e1b5148

Subscribe to this mod's changes

aframe-webxr is a skill published in the GitHub repository freshtechbro/claudedesignskills (882 stars, last pushed 9mo ago), licensed MIT. It adds 105 tokens to every session and 7,814 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it C with 1 finding (hidden instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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