aframe-webxr

aframe-webxr is a skill for Claude Code, Codex from Kevin-Liu-01/Agent-Machines. It costs 105 tokens per session (7,814 once invoked), scanned C, a copy of aframe-webxr, MIT.

A web framework for creating 3D, virtual-reality, and augmented-reality experiences with HTML and relatively little JavaScript. It represents scenes as entities with reusable components, similar to building a page from HTML elements.

In plain words
What is it for?
Use it to build browser-based VR or AR scenes, 360-degree image and video viewers, 3D prototypes, controller interactions, and AR features such as hit testing.
Why use it?
It makes interactive 3D scenes easier to prototype and share in a browser. The same approach can support desktop, mobile, and compatible VR or AR devices.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build browser-based VR or AR scenes, 360-degree image and video viewers, 3D prototypes, controller interactions, and AR features such as hit testing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevin-liu-01/agent-machines/aframe-webxr
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kevin-Liu-01/Agent-Machines --skill aframe-webxr
Clone the repo
git clone --depth 1 https://github.com/Kevin-Liu-01/Agent-Machines

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aframe-webxr

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/aframe-webxr/github.svg)](https://agentmods.dev/skills/kevin-liu-01/agent-machines/aframe-webxr)
Your own site
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/aframe-webxr"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/aframe-webxr/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for aframe-webxr

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/aframe-webxr"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/aframe-webxr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,814 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.07814
Opus 5 $0.00053 $0.03907
Sonnet 5 $0.00021 $0.01563
Haiku 4.5 $0.00011 $0.00781

Measured 11d ago against content hash efa99e1b5148, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade C, and why

aframe-webxr scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Hidden instructionshighPrompt injection

Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.

<!-- AR instructions overlay -->
Origin

This is a copy

100% identical to aframe-webxr — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

knowledge/skills/aframe-webxr/SKILL.md · 1,077 lines

How it starts

The opening of the file, as written. The whole thing — 1,077 lines — stays where its author put it; the contents beside it link to each section on GitHub.

A-Frame WebXR Skill

When to Use This Skill

  • Build VR/AR experiences with minimal JavaScript
  • Create cross-platform WebXR applications (desktop, mobile, headset)
  • Prototype 3D scenes quickly with HTML primitives
  • Implement VR controller interactions
  • Add 3D content to web pages declaratively
  • Build 360° image/video experiences
  • Develop AR experiences with hit testing

Core Concepts

1. Entity-Component-System (ECS)

A-Frame uses an entity-component-system architecture where:

  • Entities are containers (like <div> in HTML)
  • Components add functionality/appearance to entities
  • Systems provide global functionality
<!-- Entity with components -->
<a-entity
  geometry="primitive: box; width: 2"
  material="color: red; metalness: 0.5"
  position="0 1.5 -3"
  rotation="0 45 0">
</a-entity>

Primitives are shortcuts for common entity + component combinations:

<!-- Primitive (shorthand) -->
<a-box color="red" position="0 1.5 -3" rotation="0 45 0" width="2"></a-box>

<!-- Equivalent entity-component form -->
<a-entity
  geometry="primitive: box; width: 2"
  material="color: red"
  position="0 1.5 -3"
  rotation="0 45 0">
</a-entity>

2. Scene Setup

Every A-Frame app starts with <a-scene>:

<!DOCTYPE html>
<html>
  <head>
    <script src="https://aframe.io/releases/1.7.1/aframe.min.js"></script>
  </head>
  <body>
    <a-scene>
      <!-- Entities go here -->
      <a-box position="-1 0.5 -3" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
      <a-sky color="#ECECEC"></a-sky>
    </a-scene>
  </body>
</html>

The scene automatically injects:

  • Default camera (position: 0 1.6 0)
  • Look controls (mouse drag)
  • WASD controls (keyboard movement)

3. Camera Systems

Read the full file on GitHub · 1,077 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 1,077 lines · 105 tokens per session scan C efa99e1b5148

Subscribe to this mod's changes

aframe-webxr is a skill published in the GitHub repository Kevin-Liu-01/Agent-Machines (29 stars, last pushed yesterday), licensed MIT. It adds 105 tokens to every session and 7,814 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it C with 1 finding (hidden instructions). It is 100% identical to aframe-webxr, differing in 0 lines, and is treated as a copy.

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