threejs-game-director

threejs-game-director is a skill for Claude Code, Codex from mintdotgg/mint-threejs-skills. It costs 35 tokens per session (1,241 once invoked), scanned A, original, MIT.

A coordinator for building complete Three.js browser games, from gameplay and graphics through interface design, debugging, testing, and release. Three.js is a JavaScript library for creating 3D scenes in web browsers.

In plain words
What is it for?
Use it to create or upgrade browser games, including gameplay systems, 3D art, menus and touch controls, interaction, bug fixing, performance work, quality checks, and release preparation.
Why use it?
It helps connect the different parts of a game instead of treating a static 3D scene as a finished game. It routes each kind of work to the relevant specialist guidance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or upgrade browser games, including gameplay systems, 3D art, menus and touch controls, interaction, bug fixing, performance work, quality checks, and release preparation.

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Install with agentmods
npx agentmods add skills/mintdotgg/mint-threejs-skills/threejs-game-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director
Clone the repo
git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-game-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-game-director/github.svg)](https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-game-director)
Your own site
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-game-director"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-game-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-game-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-game-director"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-game-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,241 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01241
Opus 5 $0.00017 $0.00620
Sonnet 5 $0.00007 $0.00248
Haiku 4.5 $0.00003 $0.00124

Measured 10d ago against content hash 89d692ce7a49, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

threejs-game-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/audit_reference_report.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mint-threejs-skills/skills/threejs-game-director/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Game Director

Own the end-to-end game outcome. A static scene is not a game, and a working prototype is not automatically polished.

Route The Work

Read the matching sibling SKILL.md before that phase:

Need Skill
Game design, loop, controls, camera, physics, feel, scaffold ../threejs-gameplay-systems/SKILL.md
Models, materials, world art, lighting, shaders, VFX, visual quality ../threejs-visual-systems/SKILL.md
HUD, menus, touch controls, responsive interface ../threejs-game-ui-designer/SKILL.md
Picking, manipulation, annotations, configurator-style interaction ../threejs-interaction-systems/SKILL.md
Rendering bugs, loading, input bugs, profiling, optimization ../threejs-debug-profiler/SKILL.md
Browser QA, visual tests, bot playtests, production release ../threejs-qa-release/SKILL.md

For broad creation, upgrade, polished, premium, showcase, or release work, use all implementation specialists. Route QA through ../../references/verification-policy.md; for a narrow fix, use only the relevant specialist plus the automatic minimum.

Workflow

  1. Inspect the project, current screenshots, controls, runtime, and constraints.
  2. For broad gameplay work, define the player promise, primary verb, objective, pressure, reward, fail/retry path, and first level or encounter.
  3. If generated assets are needed, resolve one Mint Project for the local codebase through ../../references/mint-project-workspaces.md. Infer its name from the game brief when no association or explicit destination exists.
  4. Build or repair the playable loop before deep visual polish.
  5. Follow ../../references/mint-mcp-assets.md when generated assets are needed. Mint MCP is the only generated-asset pipeline. Complete finalization, artifact retrieval, durable mint-assets.json registration through ../../references/asset-pipeline.md, project integration, and minimum verification.
  6. Upgrade every weak visible surface: hero, threats, rewards, world, materials, lighting, VFX, and UI. Do not hide missing craft with bloom, fog, or glow.
  7. Reproduce and measure bugs or performance problems before optimizing.
  8. Run the automatic minimum, then offer scoped desktop QA. Run player-facing, release, or mobile checks only after the corresponding approval.

Read the full file on GitHub · 125 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 125 lines · 35 tokens per session scan A 89d692ce7a49

Subscribe to this mod's changes

threejs-game-director is a skill published in the GitHub repository mintdotgg/mint-threejs-skills (111 stars, last pushed 1mo ago), licensed MIT. It adds 35 tokens to every session and 1,241 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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