Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systemsgit clone --depth 1 https://github.com/mintdotgg/mint-threejs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-visual-systems)<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-visual-systems"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-visual-systems.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.00676 |
| Opus 5 | $0.00021 | $0.00338 |
| Sonnet 5 | $0.00008 | $0.00135 |
| Haiku 4.5 | $0.00004 | $0.00068 |
Grade A, and why
threejs-visual-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Visual Systems
Create coherent, readable, performance-aware 3D presentation for general apps and games.
Read By Need
- Broad visual architecture:
references/implementation-blueprint.md. - Authored models, silhouettes, variants, props, or environment kits:
references/model-recipes.md. - Renderer, camera composition, lighting, shadows, fog, materials, or VFX:
references/render-recipes.md. - Custom shaders, material injection, skies, or post-processing:
references/shader-cookbook.md. - Imported assets, LOD/instancing, budgets, or mobile tradeoffs:
references/technical-art.md. - Any high-quality completion claim:
references/quality-gates.md. - Premium game claims only:
references/game-visual-scorecard.md. - Generated assets or derivatives:
../../references/mint-mcp-assets.md.
Workflow
- Capture active screenshots and identify the primary subject, supporting content, interaction affordances, and weakest visible surfaces.
- Define the shot: intended mood, subject scale, lens/FOV, screen occupancy, horizon, design viewing distance, motion, and render budget.
- Improve the image in order: framing and silhouette, scale and depth, material identity, lighting hierarchy, atmosphere, then post-processing and VFX. Do not use a later layer to repair an unreadable earlier layer.
- Plan Mint MCP outputs and procedural systems. Store ordinary artifacts at
stable project paths and record them in the project-root
mint-assets.jsonthrough../../references/asset-pipeline.md; record and stream world RAD manifests through../../references/mint-world-splats.md. - Build authored forms, reusable factories, shared materials, detail systems, and simple interaction or collision proxies.
- Add lighting, shadows, fog, post-processing, and VFX only after the forms and state changes read clearly.
- Inspect the scene with post disabled and expose useful effect, mask, or pass views while tuning complex systems.
- Measure the worst-case active state and verify desktop/mobile composition.
- Apply the general quality gate; games additionally use the game scorecard.
What ships with it
10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/game-scorecard-anchors/scene-1.jpg 30 KB
- assets/game-scorecard-anchors/scene-2.jpg 61 KB
- assets/game-scorecard-anchors/scene-3.jpg 66 KB
- references/game-visual-scorecard.md 8.1 KB
- references/implementation-blueprint.md 8.8 KB
- references/model-recipes.md 6.8 KB
- references/quality-gates.md 3.6 KB
- references/render-recipes.md 5.3 KB
- references/shader-cookbook.md 15 KB
- references/technical-art.md 9.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 66 lines · 42 tokens per session scan A 1dd4544d5adb
threejs-visual-systems is a skill published in the GitHub repository mintdotgg/mint-threejs-skills (111 stars, last pushed 1mo ago), licensed MIT. It adds 42 tokens to every session and 676 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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