blender-web-pipeline

blender-web-pipeline is a skill for Claude Code from freshtechbro/claudedesignskills. It costs 116 tokens per session (4,144 once invoked), scanned A, original, MIT.

A workflow for moving Blender 3D models and animations into web-ready files, mainly the glTF format used by web 3D tools.

In plain words
What is it for?
It helps export and optimise models, compress textures, bake materials, create simpler detail levels, convert older formats, and process batches with Python.
Why use it?
It covers conversion, file-size reduction, and repeated processing so Blender assets are easier to deliver in a browser.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: positional $N argument.

Good fit It helps export and optimise models, compress textures, bake materials, create simpler detail levels, convert older formats, and process batches with Python.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/freshtechbro/claudedesignskills/blender-web-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add freshtechbro/claudedesignskills --skill blender-web-pipeline
Clone the repo
git clone --depth 1 https://github.com/freshtechbro/claudedesignskills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-web-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/blender-web-pipeline/github.svg)](https://agentmods.dev/skills/freshtechbro/claudedesignskills/blender-web-pipeline)
Your own site
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/blender-web-pipeline"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/blender-web-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-web-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/blender-web-pipeline"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/blender-web-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,144 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 27 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.04144
Opus 5 $0.00058 $0.02072
Sonnet 5 $0.00023 $0.00829
Haiku 4.5 $0.00012 $0.00414

Measured 12d ago against content hash 788e4c2fa8d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

blender-web-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/batch_export.py, scripts/generate_lods.py, scripts/optimize_model.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/blender-web-pipeline/SKILL.md · 614 lines

How it starts

The opening of the file, as written. The whole thing — 614 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Web Pipeline

Overview

Blender Web Pipeline skill provides workflows for exporting 3D models and animations from Blender to web-optimized formats (primarily glTF 2.0). It covers Python scripting for batch processing, optimization techniques for web performance, and integration with web 3D libraries like Three.js and Babylon.js.

When to use this skill:

  • Exporting Blender models for web applications
  • Batch processing multiple 3D assets
  • Optimizing file sizes for web delivery
  • Automating repetitive Blender tasks
  • Creating production pipelines for 3D web content
  • Converting legacy formats to glTF

Key capabilities:

  • glTF 2.0 export with optimization
  • Python (bpy) automation scripts
  • Texture baking and compression
  • LOD (Level of Detail) generation
  • Batch processing workflows
  • Material and lighting optimization for web

Core Concepts

glTF 2.0 Format

Why glTF for Web:

  • Industry-standard 3D format for web
  • Efficient binary encoding (.glb)
  • PBR materials support
  • Animation and skinning
  • Extensible with custom data
  • Wide library support (Three.js, Babylon.js, etc.)

glTF vs GLB:

.gltf = JSON + external .bin + external textures
.glb  = Single binary file (recommended for web)

Blender Python API (bpy)

Access Blender data and operations via Python:

import bpy

# Access scene data
scene = bpy.context.scene
objects = bpy.data.objects

# Modify objects
obj = bpy.data.objects['Cube']
obj.location = (0, 0, 1)
obj.scale = (2, 2, 2)

# Export glTF
bpy.ops.export_scene.gltf(
    filepath='/path/to/model.glb',
    export_format='GLB'
)

Web Optimization Goals

Target Metrics:

  • File size: <5 MB per model (ideal <1 MB)
  • Polygon count: <50k triangles for real-time
  • Texture resolution: 2048x2048 max (1024x1024 preferred)
  • Draw calls: Minimize via texture atlases
  • Load time: <2 seconds on average connection

Common Patterns

1. Basic glTF Export (Manual)

# Blender Python Console or script

import bpy

# Select objects to export (optional - exports all if none selected)
bpy.ops.object.select_all(action='DESELECT')
bpy.data.objects['MyModel'].select_set(True)

# Export as GLB
bpy.ops.export_scene.gltf(
    filepath='/path/to/output.glb',
    export_format='GLB',                # Binary format
    use_selection=True,                 # Export selected only
    export_apply=True,                  # Apply modifiers
    export_texcoords=True,              # UV coordinates
    export_normals=True,                # Normals
    export_materials='EXPORT',          # Export materials
    export_colors=True,                 # Vertex colors
    export_cameras=False,               # Skip cameras
    export_lights=False,                # Skip lights
    export_animations=True,             # Include animations
    export_draco_mesh_compression_enable=True,  # Compress geometry
    export_draco_mesh_compression_level=6,      # 0-10 (6 recommended)
    export_draco_position_quantization=14,      # 8-14 bits
    export_draco_normal_quantization=10,        # 8-10 bits
    export_draco_texcoord_quantization=12       # 8-12 bits
)

Read the full file on GitHub · 614 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 614 lines · 116 tokens per session scan A 788e4c2fa8d5

Subscribe to this mod's changes

blender-web-pipeline is a skill published in the GitHub repository freshtechbro/claudedesignskills (882 stars, last pushed 9mo ago), licensed MIT. It adds 116 tokens to every session and 4,144 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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