blender-web-pipeline

blender-web-pipeline is a skill for Claude Code, Codex from Kevin-Liu-01/Agent-Machines. It costs 116 tokens per session (4,144 once invoked), scanned A, a copy of blender-web-pipeline, MIT.

A workflow for preparing Blender 3D models and animations for websites, mainly by exporting them to glTF or GLB files. It also covers scripts and processing steps for web delivery.

In plain words
What is it for?
Use it to export or convert models, process many assets with Python, reduce file sizes, bake or compress textures, create detail levels, and prepare assets for Three.js or Babylon.js.
Why use it?
Blender files are not always ready for efficient browser loading or use with web 3D libraries. This workflow addresses export, size, texture, material, and animation preparation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to export or convert models, process many assets with Python, reduce file sizes, bake or compress textures, create detail levels, and prepare assets for Three.js or Babylon.js.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevin-liu-01/agent-machines/blender-web-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kevin-Liu-01/Agent-Machines --skill blender-web-pipeline
Clone the repo
git clone --depth 1 https://github.com/Kevin-Liu-01/Agent-Machines

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-web-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/blender-web-pipeline/github.svg)](https://agentmods.dev/skills/kevin-liu-01/agent-machines/blender-web-pipeline)
Your own site
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/blender-web-pipeline"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/blender-web-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-web-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/blender-web-pipeline"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/blender-web-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,144 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.04144
Opus 5 $0.00058 $0.02072
Sonnet 5 $0.00023 $0.00829
Haiku 4.5 $0.00012 $0.00414

Measured 12d ago against content hash 788e4c2fa8d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blender-web-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to blender-web-pipeline — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

knowledge/skills/blender-web-pipeline/SKILL.md · 614 lines

How it starts

The opening of the file, as written. The whole thing — 614 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Web Pipeline

Overview

Blender Web Pipeline skill provides workflows for exporting 3D models and animations from Blender to web-optimized formats (primarily glTF 2.0). It covers Python scripting for batch processing, optimization techniques for web performance, and integration with web 3D libraries like Three.js and Babylon.js.

When to use this skill:

  • Exporting Blender models for web applications
  • Batch processing multiple 3D assets
  • Optimizing file sizes for web delivery
  • Automating repetitive Blender tasks
  • Creating production pipelines for 3D web content
  • Converting legacy formats to glTF

Key capabilities:

  • glTF 2.0 export with optimization
  • Python (bpy) automation scripts
  • Texture baking and compression
  • LOD (Level of Detail) generation
  • Batch processing workflows
  • Material and lighting optimization for web

Core Concepts

glTF 2.0 Format

Why glTF for Web:

  • Industry-standard 3D format for web
  • Efficient binary encoding (.glb)
  • PBR materials support
  • Animation and skinning
  • Extensible with custom data
  • Wide library support (Three.js, Babylon.js, etc.)

glTF vs GLB:

.gltf = JSON + external .bin + external textures
.glb  = Single binary file (recommended for web)

Blender Python API (bpy)

Access Blender data and operations via Python:

import bpy

# Access scene data
scene = bpy.context.scene
objects = bpy.data.objects

# Modify objects
obj = bpy.data.objects['Cube']
obj.location = (0, 0, 1)
obj.scale = (2, 2, 2)

# Export glTF
bpy.ops.export_scene.gltf(
    filepath='/path/to/model.glb',
    export_format='GLB'
)

Web Optimization Goals

Target Metrics:

  • File size: <5 MB per model (ideal <1 MB)
  • Polygon count: <50k triangles for real-time
  • Texture resolution: 2048x2048 max (1024x1024 preferred)
  • Draw calls: Minimize via texture atlases
  • Load time: <2 seconds on average connection

Common Patterns

1. Basic glTF Export (Manual)

# Blender Python Console or script

import bpy

# Select objects to export (optional - exports all if none selected)
bpy.ops.object.select_all(action='DESELECT')
bpy.data.objects['MyModel'].select_set(True)

# Export as GLB
bpy.ops.export_scene.gltf(
    filepath='/path/to/output.glb',
    export_format='GLB',                # Binary format
    use_selection=True,                 # Export selected only
    export_apply=True,                  # Apply modifiers
    export_texcoords=True,              # UV coordinates
    export_normals=True,                # Normals
    export_materials='EXPORT',          # Export materials
    export_colors=True,                 # Vertex colors
    export_cameras=False,               # Skip cameras
    export_lights=False,                # Skip lights
    export_animations=True,             # Include animations
    export_draco_mesh_compression_enable=True,  # Compress geometry
    export_draco_mesh_compression_level=6,      # 0-10 (6 recommended)
    export_draco_position_quantization=14,      # 8-14 bits
    export_draco_normal_quantization=10,        # 8-10 bits
    export_draco_texcoord_quantization=12       # 8-12 bits
)

Read the full file on GitHub · 614 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 614 lines · 116 tokens per session scan A 788e4c2fa8d5

Subscribe to this mod's changes

blender-web-pipeline is a skill published in the GitHub repository Kevin-Liu-01/Agent-Machines (29 stars, last pushed today), licensed MIT. It adds 116 tokens to every session and 4,144 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to blender-web-pipeline, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

21st-ui

Find, install, and generate UI with 21st.dev. Use when the user asks for a UI component (pricing table, hero, navbar, dashboard, form, etc.), wants design inspiration, needs a brand logo as an SVG component, or wants to generate new UI from a prompt.

21st-dev/magic-mcp · 63 tokens

harness-design-fuzzing

Reference vocabulary for designing instrumented harnesses that drive vulnerability discovery — design classes (trigger-driven vs coverage-driven), tiered scope (T1 isolated function / T2 multi-component / T3 full build), systematic input exploration, the two-coverage distinction (fuzzer-feedback vs audit)…

provos/ironcurtain · 147 tokens

workspace-builder

Build ServiceNow App Engine Studio applications — sysscope creation, scoped tables, sysawworkspace with lists/forms, the sysux record chain behind UI Builder workspaces, data brokers, and application export readiness checks. Never create a UI Builder page by inserting a sysuxpage row.

serac-labs/serac · 62 tokens

ui-builder-patterns

Build ServiceNow UI Builder / Next Experience pages — macroponents, GraphQL/script data brokers, client state parameters, event handlers (NOWRECORDLIST etc.), and now-record-list/form component configuration.

serac-labs/serac · 44 tokens

remotion

Create editable AI video projects with Remotion and React, then preview and render them to MP4. Use for vertical short videos, product demos, story-driven animations, HUD/tech visuals, feed ads, tutorial videos, subtitles, voiceover, sound effects, and code-based video iteration.

EKKOLearnAI/hermes-studio · 61 tokens

widget-coherence

Build Service Portal widgets (spwidget) with synchronized server/client/HTML — data. initialization, ng-click + controller method matching, c.server.get action handlers, and Angular directive usage.

serac-labs/serac · 41 tokens