rive-interactive

rive-interactive is a skill for Claude Code from freshtechbro/claudedesignskills. It costs 88 tokens per session (3,889 once invoked), scanned A, original, MIT.

A guide for building vector animations that can change in response to user actions or application data. It uses Rive, a design tool and runtime for interactive animations.

In plain words
What is it for?
Use it to build interactive buttons, toggles, loaders, game-like interfaces, and animated data displays. It supports web, React, React Native, iOS, Android, and Flutter projects.
Why use it?
It helps connect designer-made animations to website or app logic without treating every animation as a fixed video. This makes buttons, loaders, and other animated parts respond to changing states and input.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to build interactive buttons, toggles, loaders, game-like interfaces, and animated data displays. It supports web, React, React Native, iOS, Android, and Flutter projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/freshtechbro/claudedesignskills/rive-interactive
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add freshtechbro/claudedesignskills --skill rive-interactive
Clone the repo
git clone --depth 1 https://github.com/freshtechbro/claudedesignskills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rive-interactive

README.md
[![agentmods](https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/rive-interactive.svg)](https://agentmods.dev/skills/freshtechbro/claudedesignskills/rive-interactive)
Your own site
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/rive-interactive"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/rive-interactive.svg" alt="Measured on agentmods" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,889 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket warn 18 Mar 2026
  • Snyk pass 27 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.03889
Opus 5 $0.00044 $0.01945
Sonnet 5 $0.00018 $0.00778
Haiku 4.5 $0.00009 $0.00389

Measured 8d ago against content hash 62e7b09412f8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

rive-interactive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/component_generator.py, scripts/viewmodel_builder.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.claude/skills/rive-interactive/SKILL.md · 587 lines

How it starts

The opening of the file, as written. The whole thing — 587 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rive Interactive - State Machine-Based Vector Animation

Overview

Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations.

Key Features:

  • State machine system for complex interactive logic
  • ViewModel API for two-way data binding
  • Input handling (boolean, number, trigger inputs)
  • Custom events for animation-to-code communication
  • Runtime property control (colors, strings, numbers, enums)
  • Cross-platform support (Web, React, React Native, iOS, Android, Flutter)
  • Small file sizes with vector graphics

When to Use This Skill:

  • Creating UI animations with complex state transitions
  • Building interactive animated components (buttons, toggles, loaders)
  • Implementing game-like UI with state-driven animations
  • Binding real-time data to animated visualizations
  • Creating animations that respond to user input
  • Working with designer-created animations requiring runtime control

Alternatives:

  • Lottie (lottie-animations): For simpler timeline-based animations without state machines
  • Framer Motion (motion-framer): For code-first React animations with spring physics
  • GSAP (gsap-scrolltrigger): For timeline-based web animations with precise control

Core Concepts

1. State Machines

State machines define animation behavior with states and transitions:

  • States: Different animation states (e.g., idle, hover, pressed)
  • Inputs: Variables that control transitions (boolean, number, trigger)
  • Transitions: Rules for moving between states
  • Listeners: React hooks to respond to state changes

2. Inputs

Three input types control state machine behavior:

  • Boolean: On/off states (e.g., isHovered, isActive)
  • Number: Numeric values (e.g., progress, volume)
  • Trigger: One-time events (e.g., click, submit)

Read the full file on GitHub · 587 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 587 lines · 88 tokens per session scan A 62e7b09412f8

Subscribe to this mod's changes

rive-interactive is a skill published in the GitHub repository freshtechbro/claudedesignskills (850 stars, last pushed 9mo ago), licensed MIT. It adds 88 tokens to every session and 3,889 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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