Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Gekkos-tech/agency-os --skill rive-interactivegit clone --depth 1 https://github.com/Gekkos-tech/agency-osWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gekkos-tech/agency-os/rive-interactive)<a href="https://agentmods.dev/skills/gekkos-tech/agency-os/rive-interactive"><img src="https://agentmods.dev/badge/skills/gekkos-tech/agency-os/rive-interactive/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gekkos-tech/agency-os/rive-interactive"><img src="https://agentmods.dev/badge/skills/gekkos-tech/agency-os/rive-interactive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00088 | $0.03889 |
| Opus 5.5 | $0.00035 | $0.01556 |
| Sonnet 5.5 | $0.00018 | $0.00778 |
| Haiku 4.5 | $0.00009 | $0.00389 |
Grade A, and why
rive-interactive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to rive-interactive — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 587 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rive Interactive - State Machine-Based Vector Animation
Overview
Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations.
Key Features:
- State machine system for complex interactive logic
- ViewModel API for two-way data binding
- Input handling (boolean, number, trigger inputs)
- Custom events for animation-to-code communication
- Runtime property control (colors, strings, numbers, enums)
- Cross-platform support (Web, React, React Native, iOS, Android, Flutter)
- Small file sizes with vector graphics
When to Use This Skill:
- Creating UI animations with complex state transitions
- Building interactive animated components (buttons, toggles, loaders)
- Implementing game-like UI with state-driven animations
- Binding real-time data to animated visualizations
- Creating animations that respond to user input
- Working with designer-created animations requiring runtime control
Alternatives:
- Lottie (lottie-animations): For simpler timeline-based animations without state machines
- Framer Motion (motion-framer): For code-first React animations with spring physics
- GSAP (gsap-scrolltrigger): For timeline-based web animations with precise control
Core Concepts
1. State Machines
State machines define animation behavior with states and transitions:
- States: Different animation states (e.g., idle, hover, pressed)
- Inputs: Variables that control transitions (boolean, number, trigger)
- Transitions: Rules for moving between states
- Listeners: React hooks to respond to state changes
2. Inputs
Three input types control state machine behavior:
- Boolean: On/off states (e.g., isHovered, isActive)
- Number: Numeric values (e.g., progress, volume)
- Trigger: One-time events (e.g., click, submit)
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 587 lines · 88 tokens per session scan A 62e7b09412f8
rive-interactive is a skill published in the GitHub repository Gekkos-tech/agency-os (8 stars, last pushed 3mo ago), licensed MIT. It adds 88 tokens to every session and 3,889 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to rive-interactive, differing in 0 lines, and is treated as a copy.
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