design-android

design-android is a skill for Claude Code from fusengine/agents. It costs 33 tokens per session (1,901 once invoked), scanned A, original, MIT.

An Android screen-design workflow that produces a device-sized HTML mockup and a handoff specification for an Android developer. It describes the visual details without writing Jetpack Compose code.

In plain words
What is it for?
Use it to mock up Android screens or flows, including their colors, text styles, spacing, shapes, elevation, and interaction states.
Why use it?
It gives developers a clear implementation reference while leaving platform code to the Android developer.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

Part of the fuse-design plugin — 9 skills, 5 commands, 1 agent shipped together

Good fit Use it to mock up Android screens or flows, including their colors, text styles, spacing, shapes, elevation, and interaction states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fusengine/agents/design-android
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fusengine/agents --skill design-android
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code.

Or install fuse-design, the plugin that ships this one along with the rest of its 9 skills, 5 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-android

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/design-android/github.svg)](https://agentmods.dev/skills/fusengine/agents/design-android)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/design-android"><img src="https://agentmods.dev/badge/skills/fusengine/agents/design-android/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-android

Your own site · 80×15
<a href="https://agentmods.dev/skills/fusengine/agents/design-android"><img src="https://agentmods.dev/badge/skills/fusengine/agents/design-android.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,901 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01901
Opus 5.5 $0.00013 $0.00760
Sonnet 5.5 $0.00007 $0.00380
Haiku 4.5 $0.00003 $0.00190

Measured 1mo ago against content hash 2d45275a469a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-android scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design-expert/skills/design-android/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The deliverable is a device-framed HTML mockup at the target window size class plus a Compose-ready handoff spec (colors, typography, shapes, spacing, states, tonal elevation). This skill never writes Jetpack Compose code — implementation is left to an Android developer.

Design Android — Mockup and Handoff, Not Code

When

After design-system tokens exist. This skill never writes Jetpack Compose — it produces a static HTML mockup at exact device dimensions plus a spec an Android developer implements.

Input

  • design-system.md — OKLCH palette, typography direction, motion personality.
  • The screen/flow to mock up and the target window size class.

Steps

  1. Map tokens to Material 3 type roles. references/type-scale.md gives the 15-role baseline scale (displayLarge 57/64sp … labelSmall 11/16sp, Roboto). Material 3 Expressive adds a parallel 15-role Emphasized set on top (30 roles total) for stronger visual rhythm — use baseline by default, reach for Emphasized when the tone from design-method calls for it. Source: m3.material.io/styles/typography/type-scale-tokens.
  2. Map tokens to Material 3 color roles. references/color-roles.md documents the core role families (primary/secondary/tertiary + surface/onSurface) derived from a seed color. Material 3's full role system is larger — 45 color roles, including a surface-container ramp (lowest → highest: surfaceContainerLowest, surfaceContainerLow, surfaceContainer, surfaceContainerHigh, surfaceContainerHighest — 5 levels for layering surfaces without shadow), error/ onError/errorContainer (kept static, never derived from the dynamic seed, so error states stay legible regardless of theme), and dynamic color: on Android 12+ all roles can be generated tonally from a user's wallpaper/seed, not just the design seed. Source: m3.material.io/styles/color/roles, m3.material.io/styles/color/system/how-the-system-works. Gap: color-roles.md documents the core families, not the full 45-role/surface-container enumeration — use the fact above until that reference is expanded (out of this pass's exclusive scope).
  3. Map tokens to shapes. references/shape-scale.md (never an arbitrary border-radius). Material 3's full shape scale extends to 32dp, 48dp, and Full (pill) beyond what's currently listed — Expressive defaults buttons to pill (Full) shape unless a product reason calls for a smaller radius. Source: m3.material.io/styles/shape/shape-scale-tokens. Gap: shape-scale.md stops at 28dp (Extra Large); reconfirm 32/48/Full on the m3.material.io page above until expanded.
  4. Apply elevation as tokens, not ad-hoc shadow. 6 levels, 0 → 5, mapping to 0 / 1 / 3 / 6 / 8 / 12dp. Elevation is expressed via shadow at each level — the older surfaceTint-only approach is deprecated; don't rely on tint alone to convey elevation. Source: m3.material.io/styles/elevation/overview. Gap: no references/elevation.md exists yet — these token values are grounded but inlined here pending a dedicated reference file (out of this pass's exclusive scope).
  5. Pick the window size class from references/window-size-classes.md — mock up at the dp width that matches the target device class (phone/foldable/tablet/desktop).
  6. Build the HTML mockup: a device-frame <div> sized in dp-equivalent px, following the 4dp base / 8dp grid throughout.
  7. Verify touch targets and spacing: 48×48dp minimum touch target, ≥ 8dp spacing between adjacent targets — see references/touch-targets.md.
  8. FAB: pick one of 3 tiers, sized to the screen's primary-action weight — small FAB is deprecated in Material 3 Expressive, don't use it. Source: m3.material.io/components/floating-action-button/overview. Gap: no dedicated FAB reference file yet; the 3 surviving tiers and their exact dp sizes should be reconfirmed on the page above before finalizing a mockup.
  9. Motion: Material 3 Expressive uses spring-physics-based motion (not fixed duration/easing curves) for its signature feel; the legacy duration/easing-curve tokens still apply where spring motion isn't specified. Source: m3.material.io/styles/motion/overview. Gap: no references/motion.md exists yet — note spring vs legacy-easing choice explicitly in the handoff spec until one exists.
  10. Write the handoff spec per references/handoff-compose.md: colors → MaterialTheme.colorScheme.*, typography → MaterialTheme.typography.*, shapes → MaterialTheme.shapes.*, custom spacing scale in dp, explicit sizing, states + tonal elevation (name the elevation level, 0–5, not just "raised"/"flat"), and start/end (never left/right) for RTL correctness.

Read the full file on GitHub · 111 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 111 lines · 33 tokens per session scan A 2d45275a469a

Subscribe to this mod's changes

design-android is a skill published in the GitHub repository fusengine/agents (32 stars, last pushed 6d ago), licensed MIT. It adds 33 tokens to every session and 1,901 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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