design-ios

design-ios is a skill for Claude Code from fusengine/agents. It costs 60 tokens per session (1,705 once invoked), scanned A, original, MIT.

An iOS or macOS screen-design workflow that produces a device- or window-sized HTML mockup and a handoff specification. It does not write SwiftUI code.

In plain words
What is it for?
Use it to mock up iPhone, iPad, or macOS screens with platform-specific text styles, colors, sizes, spacing, and states.
Why use it?
It gives Apple-platform developers precise visual and interaction guidance without taking over the platform implementation.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

Part of the fuse-design plugin — 9 skills, 5 commands, 1 agent shipped together

Good fit Use it to mock up iPhone, iPad, or macOS screens with platform-specific text styles, colors, sizes, spacing, and states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fusengine/agents/design-ios
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fusengine/agents --skill design-ios
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code.

Or install fuse-design, the plugin that ships this one along with the rest of its 9 skills, 5 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-ios

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/design-ios/github.svg)](https://agentmods.dev/skills/fusengine/agents/design-ios)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/design-ios"><img src="https://agentmods.dev/badge/skills/fusengine/agents/design-ios/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-ios

Your own site · 80×15
<a href="https://agentmods.dev/skills/fusengine/agents/design-ios"><img src="https://agentmods.dev/badge/skills/fusengine/agents/design-ios.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,705 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01705
Opus 5.5 $0.00024 $0.00682
Sonnet 5.5 $0.00012 $0.00341
Haiku 4.5 $0.00006 $0.00170

Measured 13d ago against content hash 7cc5ad592109, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-ios scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design-expert/skills/design-ios/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The deliverable is a framed HTML mockup plus a SwiftUI-ready handoff spec (named tokens, text styles, semantic colors, sizing, states, spacing). This skill never writes SwiftUI — implementation goes to swift-expert or an Apple-platform developer.

Design for Apple Platforms — Mockup and Handoff, Not Code

When

After design-system tokens exist.

Input

  • design-system.md — OKLCH palette, typography direction, motion personality.
  • The screen/flow and the target platform(s). Pick the platform reference first:
Target Read
iPhone steps below + references/dynamic-type.md
iPad, resizable window, iPhone Duo + references/ipados-iphone-duo.md
Mac + references/macos.md, references/type-scales-other.md
Apple Watch, Apple TV, Vision Pro + references/watch-tv-vision.md, references/type-scales-other.md

Steps

  1. Map tokens to platform roles. Typography → the platform's HIG text styles by name (iOS/iPadOS Dynamic Type: Body 17 pt … Caption 2 11 pt; macOS fixed styles: Body 13 pt … Large Title 26 pt; tvOS/watchOS tables) — dynamic-type.md, type-scales-other.md. Colors → semantic roles, never raw hex — semantic-colors.md.
  2. Choose canvases by size class, not by device: at least compact width, regular width, and the key screen at AX5 text size. The HIG no longer publishes device point sizes — take them from Xcode Device Hub and record the source — viewports.md.
  3. Build the HTML mockup: frame at the recorded point size (1 pt = 1 CSS px), viewport-fit=cover, env(safe-area-inset-*) for Dynamic Island / home indicator — mockup.md. macOS: a standard system window frame, never custom chrome — macos.md.
  4. Liquid Glass only in the functional layer (tab bars, toolbars, sidebars, key controls), never in content. Regular variant by default and for text-heavy surfaces; clear only over rich media, with a 35% dark dimming layer over bright content; accent color on the primary action's background, sparingly. No published corner radius — concentric nesting instead — liquid-glass.md.
  5. Verify targets and contrast: platform control sizes (iOS 44×44 pt, macOS 28×28, tvOS 66×66, visionOS 60×60, watchOS 44×44) and spacing — touch-targets.md. Contrast 4.5:1 minimum (3:1 for ≥18 pt or bold), 7:1 target for custom colors and small text, checked in light, dark and Increase Contrast — semantic-colors.md. Sources: https://developer.apple.com/design/human-interface-guidelines/dark-mode and https://developer.apple.com/design/human-interface-guidelines/accessibility.
  6. Sidebar ≤ 2 levels. Deeper hierarchy → a split view with a content list between the sidebar and the detail view, not a third disclosure tier. Consider a tab bar first on iPad. Source: https://developer.apple.com/design/human-interface-guidelines/sidebars.
  7. Platform pass — apply the platform reference picked above (macOS desktop tinting only under the graphite accent; tvOS 60/80 pt safe area and focus growth; visionOS ornaments for controls only; watchOS ≤3 glyph buttons per row; iPhone Duo controls on the side and the fold reserved region).
  8. Look at the render — screenshot each canvas (light, dark, AX5) and Read the PNGs before calling the mockup done; fix what you see, then hand off to design-review.
  9. Write the handoff spec per handoff-swiftui.md: named tokens only, text styles by name, semantic colors, sizing (fixed/hug/fill), all states (disabled/pressed/focused, plus pointer style on macOS and focus on tvOS), spacing in pt, canvas sources.

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · -19 lines · +23 tokens per session 7cc5ad592109
  2. 28d ago Changed 56331682541a
  3. 1mo ago First seen · 121 lines · 37 tokens per session scan A 4c752117beef

Subscribe to this mod's changes

design-ios is a skill published in the GitHub repository fusengine/agents (34 stars, last pushed 13d ago), licensed MIT. It adds 60 tokens to every session and 1,705 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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