design-ios

design-ios is a skill for Claude Code, Codex from fusengine/agents. It costs 37 tokens per session (1,974 once invoked), scanned A, original, MIT.

An iOS or macOS screen-design workflow that produces a device- or window-sized HTML mockup and a handoff specification. It does not write SwiftUI code.

In plain words
What is it for?
Use it to mock up iPhone, iPad, or macOS screens with platform-specific text styles, colors, sizes, spacing, and states.
Why use it?
It gives Apple-platform developers precise visual and interaction guidance without taking over the platform implementation.

Skill for Claude CodeCodex

Part of the fuse-design plugin — 9 skills, 5 commands, 1 agent shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/fusengine/agents/design-ios
Any agent
npx skills add fusengine/agents --skill design-ios
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code, Codex.

Or install fuse-design, the plugin that ships this one along with the rest of its 9 skills, 5 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-ios

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/design-ios.svg)](https://agentmods.dev/skills/fusengine/agents/design-ios)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/design-ios"><img src="https://agentmods.dev/badge/skills/fusengine/agents/design-ios.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,974 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.01974
Opus 5 $0.00018 $0.00987
Sonnet 5 $0.00007 $0.00395
Haiku 4.5 $0.00004 $0.00197

Measured yesterday against content hash 4c752117beef, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

design-ios scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design-expert/skills/design-ios/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The deliverable is a device-framed (iOS) or window-framed (macOS) HTML mockup at exact viewport dimensions plus a SwiftUI-ready handoff spec (named tokens, text styles, semantic colors, sizing, states, spacing). This skill never writes SwiftUI code — implementation is left to swift-expert or an Apple-platform developer.

Design iOS/macOS — Mockup and Handoff, Not Code

When

After design-system tokens exist. This skill never writes SwiftUI — it produces a static HTML mockup at exact device/window dimensions plus a spec that swift-expert or an Apple-platform developer implements.

Input

  • design-system.md — OKLCH palette, typography direction, motion personality.
  • The screen/flow to mock up and the target platform: iPhone / iPad (iOS) or a resizable window (macOS).

Steps — iOS

  1. Map tokens to iOS roles. Typography → Dynamic Type text styles, anchored at Body 17pt down to Caption 2 11pt (never fixed point sizes) — see references/dynamic-type.md. Colors → semantic color roles (never raw RGB/hex) — see references/semantic-colors.md.
  2. Pick the device viewport(s) from references/viewports.md — mock up in exact points at the chosen scale factor.
  3. Build the HTML mockup: a device-frame <div> at the exact viewport dimensions, viewport-fit=cover meta tag, env(safe-area-inset-*) for notch/Dynamic Island/home indicator spacing. See references/mockup.md.
  4. Apply Liquid Glass where it fits — a floating layer of controls above regular content, not a content background. Two variants: regular (content-aware, the default for controls) and clear (more transparent — dim the content beneath it ~35% when clear sits over light content, so controls stay legible). Plus control morphing, concentricity between nested shapes, layered icon treatment. Source: developer.apple.com/design/human-interface-guidelines/materials (Liquid Glass, iOS 26). See references/liquid-glass.md — do not invent numeric corner-radius values; none are published.
  5. Verify touch targets and contrast: 44×44pt minimum touch target (see references/touch-targets.md); 4.5:1 minimum contrast in Dark Mode for body text (WCAG AA, HIG-endorsed) — check both light and dark against references/semantic-colors.md roles, not a single-mode check.
  6. Sidebar navigation ≤ 2 levels deep. If the flow needs a 3rd level, restructure (tabs, push navigation, or a secondary sidebar) rather than nesting a 3rd disclosure tier — deeper sidebars are a documented HIG anti-pattern for iPadOS/macOS sidebars. Source: developer.apple.com/design/human-interface-guidelines/layout.
  7. Write the handoff spec per references/handoff-swiftui.md: named tokens only (never raw values), Dynamic Type text styles (never fixed sizes), semantic colors, explicit sizing behavior (fixed/hug/fill) per element, all interaction states (disabled/pressed/focused), spacing in pt.

Read the full file on GitHub · 121 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 121 lines · 37 tokens per session scan A 4c752117beef

Subscribe to this mod's changes

design-ios is a skill published in the GitHub repository fusengine/agents (25 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 1,974 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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