design-motion

design-motion is a skill for Claude Code from fusengine/agents. It costs 29 tokens per session (2,798 once invoked), scanned A, original, MIT.

A workflow for adding or reviewing animation on an already-finished web, app, iOS, or Android layout or component.

In plain words
What is it for?
Use it to decide which elements should animate and to define restrained timing, easing, materials, transitions, and state feedback.
Why use it?
It helps ensure motion has a clear purpose, respects reduced-motion settings, and does not compensate for unfinished layout work.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

Part of the fuse-design plugin — 9 skills, 5 commands, 1 agent shipped together

Good fit Use it to decide which elements should animate and to define restrained timing, easing, materials, transitions, and state feedback.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fusengine/agents/design-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fusengine/agents --skill design-motion
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code.

Or install fuse-design, the plugin that ships this one along with the rest of its 9 skills, 5 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/design-motion/github.svg)](https://agentmods.dev/skills/fusengine/agents/design-motion)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/design-motion"><img src="https://agentmods.dev/badge/skills/fusengine/agents/design-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/fusengine/agents/design-motion"><img src="https://agentmods.dev/badge/skills/fusengine/agents/design-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,798 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02798
Opus 5.5 $0.00012 $0.01119
Sonnet 5.5 $0.00006 $0.00560
Haiku 4.5 $0.00003 $0.00280

Measured 1mo ago against content hash 84b85eedc8bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design-expert/skills/design-motion/SKILL.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Also enforces the ban on the AI motion signature (opacity:0 + translateY(20px) + ease-in-out applied uniformly to every entrance).

Runs only after the static body/component exists (design-web, design-webapp, design-ios, design-android) — never used to hide or compensate for an unfinished layout.

Design Motion — Timing, Easing, Materials, Restraint

When

After the static body/component exists. Motion is applied on top of a settled layout — never used to compensate for or distract from an unfinished one. Hands off to design-review next (Part 1 checks the reduced-motion fallback + transform/opacity discipline; Part 2's motion-verdict.md issues the Block/Approve).

Input

  • design-system.md motion personality / MOTION_INTENSITY dial (1-10).
  • The static markup/components to animate.

The animation gate — before writing any motion code

Run every candidate through references/animation-decision-framework.md's 4 questions, in order: (1) should this animate at all — frequency decides, never animate keyboard-initiated or 100+/day actions; (2) what's the one-sentence purpose (spatial consistency / state indication / explanation / feedback / preventing jarring change); (3) what easing; (4) what duration. Most "let's animate this" ideas should die at question 1 — that is the point, not a formality to skip.

Materials — transform/opacity first, other properties gated

Default to transform and opacity — they skip layout and paint and run on the GPU. Animating width/height/top/left/margin/padding triggers layout+paint+composite and drops frames; see references/motion-performance.md for the Framer Motion shorthand caveat (x/y/scale shorthands are NOT hardware-accelerated, use the full transform string), the CSS-var recalc trap (never drive child transforms via a custom property on the parent), CSS transitions vs. keyframes for interruptible UI, and velocity-based drag dismissal (~0.11 threshold, not distance alone). Other atmospheric materials — blur, backdrop-filter, clip-path, shadow bloom, masks — are allowed when they demonstrably read as premium and stay smooth on the target viewports, verified in-browser, never a default reach; keep expensive effects bounded to small/isolated areas. references/motion-physics.md covers physical-correctness rules for whichever material is used: never scale(0), origin-aware popovers, asymmetric enter/exit timing (exit ~75% of enter duration), staggered lists (cap total stagger time), blur masking, @starting-style.

Read the full file on GitHub · 170 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 170 lines · 29 tokens per session scan A 84b85eedc8bf

Subscribe to this mod's changes

design-motion is a skill published in the GitHub repository fusengine/agents (32 stars, last pushed 6d ago), licensed MIT. It adds 29 tokens to every session and 2,798 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

design-system

Builds and maintains the design system a product is assembled from — tokens for color, type, spacing and elevation, component contracts, and the rules that keep them coherent as the product grows. Use this when starting a new interface, when screens have drifted apart visually, when the same component exists three…

cbrock84/headcount · 82 tokens

interface-craft

Raises the visual and interaction quality of an interface — layout, hierarchy, type, spacing, density, and the details that separate a considered product from a generic one. Use this when a screen works but looks unfinished or default, when a layout feels crowded or arbitrary, when a page has no clear focal point, or…

cbrock84/headcount · 79 tokens

interface-redesign

Upgrades an existing interface to a higher standard without rebuilding it — auditing what is there, identifying what reads as generic or unfinished, and sequencing changes by impact. Use this when a product works but looks dated or default, when a redesign is being considered, when deciding whether to restyle or…

cbrock84/headcount · 77 tokens

shiny-bslib-theming

Advanced theming for Shiny apps using bslib and Bootstrap 5. Use when customizing app appearance with bstheme(), Bootswatch themes, custom colors, typography, brand.yml integration, Bootstrap Sass variables, custom Sass/CSS rules, dark mode and color modes, dynamic theme switching, real-time theming, theme inspection…

posit-dev/skills · 87 tokens

shiny-bslib

Build modern Shiny dashboards and applications using bslib (Bootstrap 5). Use when creating new Shiny apps, modernizing legacy apps (fluidPage, fluidRow/column, tabsetPanel, wellPanel, shinythemes), or working with bslib page layouts, grid systems, cards, value boxes, navigation, sidebars, filling layouts, theming…

posit-dev/skills · 107 tokens

design-system-specification

Design a production-ready Design System and UI/UX visual style guide. Covers design tokens (colors, typography, spacing, shadows, radius), components (buttons, inputs, cards, tables, modals, navigation), layouts, interaction/hover states, iconography, motion design, responsive behavior, accessibility (WCAG 2.2), and…

fattain-naime/engineering-docs · 93 tokens