interface-redesign

interface-redesign is a skill for Claude Code, Codex from cbrock84/headcount. It costs 77 tokens per session (603 once invoked), scanned A, original, MIT.

A guide for improving an existing interface by auditing it, finding the highest-impact problems, and fixing them in order.

In plain words
What is it for?
It helps review real product flows, identify generic or unfinished interface patterns, prioritize redesign work, and improve an existing product without rebuilding it.
Why use it?
It helps decide whether a product needs targeted changes or a full rebuild. It separates structural problems from inconsistent styling, weak visual craft, and cosmetic issues.

Skill for Claude CodeCodex

Part of the product plugin — 11 skills shipped together

About the project

headcount is an organization of independently installable Claude Code plugins, each grouping skills for a department such as finance, security, or demand generation. Claude Code users install the departments they need and invoke their skills for specialized work; the catalogue entries are skills and related agent tooling from that organization.

cbrock84/headcount · 1,247 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/cbrock84/headcount/interface-redesign
Any agent
npx skills add cbrock84/headcount --skill interface-redesign
Clone the repo
git clone --depth 1 https://github.com/cbrock84/headcount

Made for: Claude Code, Codex.

Or install product, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interface-redesign

README.md
[![agentmods](https://agentmods.dev/badge/skills/cbrock84/headcount/interface-redesign.svg)](https://agentmods.dev/skills/cbrock84/headcount/interface-redesign)
Your own site
<a href="https://agentmods.dev/skills/cbrock84/headcount/interface-redesign"><img src="https://agentmods.dev/badge/skills/cbrock84/headcount/interface-redesign.svg" alt="Measured on agentmods" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 603 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00077 $0.00603
Opus 5 $0.00039 $0.00302
Sonnet 5 $0.00015 $0.00121
Haiku 4.5 $0.00008 $0.00060

Measured yesterday against content hash d9d3dfb5be79, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

interface-redesign scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/product/skills/interface-redesign/SKILL.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interface redesign

Most interfaces do not need rebuilding. They need a dozen specific things fixed, in the right order.

Audit first

Go through the real product, on a real device, doing a real task. Record what you find in these categories — the order is the priority order:

  1. Structural — unclear primary action, competing focal points, navigation that does not match the mental model. These are the only ones worth a rebuild.
  2. Systemic — inconsistent spacing, more type sizes than a scale would allow, palette drift, components that exist in variants. High impact, mechanical to fix.
  3. Craft — weak hierarchy, poor contrast, unfinished states, cramped density.
  4. Cosmetic — dated shadows, default border radii, stock illustration.

The generic-AI-product tells

These are the specific things that make a product read as unconsidered. They are worth naming because they are all cheap to fix:

  • Default framework styling left in place — the untouched button, the starter-template card.
  • One accent color used for every emphasis, so nothing is emphasized.
  • Uniform spacing everywhere, so nothing groups.
  • Centered everything, including body copy.
  • Emoji standing in for iconography.
  • Gradients on surfaces that carry no meaning.
  • Empty and error states that were never designed.

Sequencing

Fix in this order, because each makes the next easier to see:

  1. Tokens — spacing scale, type scale, palette. This alone resolves most systemic findings.
  2. Hierarchy on the two or three highest-traffic screens.
  3. States: empty, loading, error, overflow.
  4. Component consolidation.
  5. Cosmetic pass.

Restyle or rebuild

Rebuild only when the structure is wrong — when the information architecture does not match how people work. Everything else is a restyle, and a restyle that ships beats a rebuild that stalls.

Never

  • Restyle a screen whose problem is structural. New paint on a broken flow buys nothing.
  • Change navigation and visual language in the same release. When something breaks you will not know which one did it.
  • Remove a path because it looks unused without checking who uses it and what they do next.
  • Ship a redesign with no way back. Keep the old path reachable until the new one is proven.

Read the full file on GitHub · 61 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 61 lines · 77 tokens per session scan A d9d3dfb5be79

Subscribe to this mod's changes

interface-redesign is a skill published in the GitHub repository cbrock84/headcount (1,247 stars, last pushed 2d ago), licensed MIT. It adds 77 tokens to every session and 603 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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