motion-art-direction

motion-art-direction is a skill for Claude Code from fusengine/agents. It costs 172 tokens per session (3,150 once invoked), scanned A, original, MIT.

A visual planning process that fixes a film's look before scene code is written. It uses sketches, a reference board, key frames, and a look file to decide the film's colours, type, composition, and movement.

In plain words
What is it for?
Use it to establish the visual direction for advertisements, launch teasers, brand films, type-led films, and films that do not use screenshots.
Why use it?
It addresses flat or generic-looking drafts before time is spent building the scene. It also sets boundaries against decorative effects, slow drifting, fades, and other unwanted choices.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the fuse-motion plugin — 6 skills, 1 command, 2 agents shipped together

Good fit Use it to establish the visual direction for advertisements, launch teasers, brand films, type-led films, and films that do not use screenshots.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fusengine/agents/motion-art-direction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fusengine/agents --skill motion-art-direction
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code.

Or install fuse-motion, the plugin that ships this one along with the rest of its 6 skills, 1 command, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-art-direction

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/motion-art-direction/github.svg)](https://agentmods.dev/skills/fusengine/agents/motion-art-direction)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/motion-art-direction"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-art-direction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-art-direction

Your own site · 80×15
<a href="https://agentmods.dev/skills/fusengine/agents/motion-art-direction"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-art-direction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 172 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,150 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00172 $0.03150
Opus 5.5 $0.00069 $0.01260
Sonnet 5.5 $0.00034 $0.00630
Haiku 4.5 $0.00017 $0.00315

Measured 3d ago against content hash 9a821d1e035e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-art-direction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/motion-expert/skills/motion-art-direction/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

It exists because the first real ad (fusengine.ch) was rejected as "trop simplet, horrible": a white ground, small blue tiles, centered text, fades and a slow camera drift. The fix that followed (depth-by-effect) was rejected as AI slop. The direction is now fixed: a film reads rich through value contrast (two large planes far apart in lightness, a full-bleed ink or accent field on one state in three), type as a large object (one word ≥ 4× its label, cropped by the frame), composition (flush-left, asymmetric, never centered) and rhythm (cuts and gestures on a tempo grid). The owner approved that still look and asked for more animation, after prompt-motion.com: so motion density — a purposeful gesture in progress at every moment (no span over 0.75 s without one, the final CTA still ≤ 1.2 s, beats every 0.5–1 s), type moving at letter and word level, one recurring geometric actor, animated objects, and 3D where the expert judges it serves. Decorative effects, fades and drift are banned outright.

The method mirrors fuse-design:design-method (dials, obligations, screen-holding floor, Gate 0, absolute bans, slop test, blind sketches), transposed to film. This skill points to those files instead of copying them.

Motion Art Direction

Agent Workflow (MANDATORY)

Contract §8 order. It is the only order, in every fuse-motion file:

Step Who What
Brief + beat map motion-expert via motion-method .motion/brief.md (genre, register) + .motion/beats.md
1 Sketches motion-expert 3 text-only tone candidates (gate-zero.md)
2 Tone lock fuse-ai-pilot:challenger Judges the 3 sketches blind and locks ONE tone
3 Board motion-expert + fuse-browser 6 refs = 3 traits × 2 for the locked tone → board.png, refs.md (reference-board.md)
4 Look motion-expert Every field of templates/look.md + 3 key frames in words
5 G0 owner Sees the key frames + look.md and approves in their own message
6 Scene motion-expert cut-rhythm → composition-grid → kinetic-type; motion-render gives mechanics only
Review motion-critic via motion-review Frames vs look.md; hard-fail IDs live only in motion-review references/hard-fails.md
Scripts fuse-ai-pilot:sniper Validation after scene code

Read the full file on GitHub · 168 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 168 lines · 172 tokens per session scan A 9a821d1e035e

Subscribe to this mod's changes

motion-art-direction is a skill published in the GitHub repository fusengine/agents (31 stars, last pushed 3d ago), licensed MIT. It adds 172 tokens to every session and 3,150 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.