motion-assets

motion-assets is a skill for Claude Code from fusengine/agents. It costs 49 tokens per session (1,256 once invoked), scanned A, original, MIT.

A process for capturing the real visual assets used in a product film. It takes screenshots at fixed display settings, preserves the real pointer, masks sensitive information, and records where each asset came from.

In plain words
What is it for?
Use it to collect product screens for films and to prepare safe, traceable visual material for later rendering and review.
Why use it?
It reduces the risk of showing invented screens, exposing private data, or getting inconsistent screenshots. The recorded provenance helps reviewers check that the visuals came from the actual product.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the fuse-motion plugin — 6 skills, 1 command, 2 agents shipped together

Good fit Use it to collect product screens for films and to prepare safe, traceable visual material for later rendering and review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fusengine/agents/motion-assets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fusengine/agents --skill motion-assets
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code.

Or install fuse-motion, the plugin that ships this one along with the rest of its 6 skills, 1 command, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-assets

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/motion-assets/github.svg)](https://agentmods.dev/skills/fusengine/agents/motion-assets)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/motion-assets"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-assets/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-assets

Your own site · 80×15
<a href="https://agentmods.dev/skills/fusengine/agents/motion-assets"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,256 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01256
Opus 5.5 $0.00020 $0.00502
Sonnet 5.5 $0.00010 $0.00251
Haiku 4.5 $0.00005 $0.00126

Measured 3d ago against content hash b842be541c23, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/motion-expert/skills/motion-assets/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

It does not draw UI. A screen the product does not have is "invented UI" — a hard-fail in motion-review.

Motion Assets

Agent Workflow (MANDATORY)

Step Who / Tool What
Before capturing read fuse-ai-pilot:fuse-browser-usage Tool routing and batching rules for mcp__fuse-browser__*
Capture N screens browser_shots_batch (one call, N URLs) Real screenshots — never a per-URL loop
DPR must be pinned CDP Emulation.setDeviceMetricsOverride (deviceScaleFactor) Same approach as docs/demo/statusline-mod/motion-capture.js
After capture write .motion/assets.json, run the check script Provenance + hash
Draft review motion-critic via motion-review Truth-safety criterion uses assets.json

Overview

Concern Rule Reference
Real screenshots Captured from the running product, fixed DPR, fixed viewport real-screenshots.md
Pointer & brands Real OS pointer (hotspot, scaled with camera); no third-party brand look-alikes pointer-and-brands.md
Masking Replace sensitive values before capture; label "Example data" data-masking.md
Provenance Every asset in .motion/assets.json with source, settings, masking, sha256 provenance.md

Critical Rules

  1. Real screenshots only — no redrawn, mocked, or generated UI standing in for the product.
  2. Fixed DPR and viewport per film — mixed DPRs give mismatched sharpness between beats.
  3. Mask before capture, not after — replace values in the page; blur and pixelation are not masking.
  4. Label placeholder data "Example data" — on screen, wherever real values were replaced.
  5. Sensitive-data list comes from the brief — plus the user-level banned list; never write literal sensitive values into the repo.
  6. No asset without a provenance entry — an unlisted file in the scene is treated as invented.
  7. Never client names, never real spend amounts — in assets, labels, filenames, or examples.
  8. Real OS pointer, never a drawn arrow — hotspot respected, scaled with the camera, recorded as kind: pointer.
  9. No third-party brand look-alikes — another company's signature color, logo, or app chrome is a trademark risk; use the owner's brand or neutral placeholders.

Read the full file on GitHub · 102 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 102 lines · 49 tokens per session scan A b842be541c23

Subscribe to this mod's changes

motion-assets is a skill published in the GitHub repository fusengine/agents (31 stars, last pushed 3d ago), licensed MIT. It adds 49 tokens to every session and 1,256 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.