motion-craft

motion-craft is a skill for Claude Code from fusengine/agents. It costs 164 tokens per session (2,585 once invoked), scanned A, original, MIT.

A set of rules for deciding how a short film's scenes, text, cuts, and movement should look. It covers product films and advertisements, not ordinary in-app interface animations.

In plain words
What is it for?
Use it to plan beat timing, choose a main movement for each beat, arrange typography, and prepare a film for review.
Why use it?
It helps prevent unreadable text, empty pauses, aimless movement, and scenes with too many competing visual actions. It also points to the project's existing motion terms instead of creating a separate set.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the fuse-motion plugin — 6 skills, 1 command, 2 agents shipped together

Good fit Use it to plan beat timing, choose a main movement for each beat, arrange typography, and prepare a film for review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fusengine/agents/motion-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fusengine/agents --skill motion-craft
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code.

Or install fuse-motion, the plugin that ships this one along with the rest of its 6 skills, 1 command, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/motion-craft/github.svg)](https://agentmods.dev/skills/fusengine/agents/motion-craft)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/motion-craft"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/fusengine/agents/motion-craft"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 164 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,585 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00164 $0.02585
Opus 5.5 $0.00066 $0.01034
Sonnet 5.5 $0.00033 $0.00517
Haiku 4.5 $0.00016 $0.00259

Measured 3d ago against content hash 0e28d299033a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/motion-expert/skills/motion-craft/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

It does not own UI motion tokens: easing curves and the glossary live in fuse-design:design-motion and are pointed to, never copied. UI micro-durations from that skill (100-500 ms) do not apply to film read time. And readable never means frozen: a purposeful gesture is in progress at every moment — no span over 0.75 s without one, the final CTA still ≤ 1.2 s — and nothing "drifts" to fake life; a long read becomes more beats.

Motion Craft

Agent Workflow (MANDATORY)

Step Who What
Before choosing curves read fuse-design:design-motion → motion-tokens.md Reuse the named easing tokens
Naming an effect animation-glossary.md Exact term in beats and handoff
Building a scene motion-art-direction templates first: composition-grid, kinetic-type, cut-rhythm Grid, entrances and cut times that already enforce these rules
Draft review motion-critic via motion-review Scores these rules with frame refs
Scripts fuse-ai-pilot:sniper Code validation after scene/render edits

Overview

Area Core rule Reference
Focus One primary gesture at a time, smaller details (rules, underlines, counters) may move with it; frame 0 at full value; behaviours rotate, never opacity-only focus-hierarchy.md
Timing & density Gesture in progress at every moment: ≤ 0.75 s gesture-free, CTA still ≤ 1.2 s, beats every 0.5-1 s, ≥ 1 onset/s; ≥ 0.25 s per word on screen; long copy → more beats; no drift timing-holds.md
Continuous take Cut-based edit or one continuous object (morph, cursor, content swap); no opacity blend; one curve; loops with matched velocity continuous-take.md
Easing No linear motion; springs ζ ≥ 0.85, overshoot ≤ 3 %, one swing at most; springSum; dual-edge squash/stretch easing-springs.md
Color & type Ink / paper / one accent (OKLCH); area-weighted contrast ≥60 L; a ≥50 % dark/accent plane on 1 beat in 3; no neutral mid-tones; TYPE_SCALE ≥4; never centered color-type-video.md
Anti-slop Single-source ban list, each absolute ban mapped to a hard-fail ID; no look.md exception anti-slop-video.md

Read the full file on GitHub · 117 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 117 lines · 164 tokens per session scan A 0e28d299033a

Subscribe to this mod's changes

motion-craft is a skill published in the GitHub repository fusengine/agents (31 stars, last pushed 3d ago), licensed MIT. It adds 164 tokens to every session and 2,585 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.