motion-render

motion-render is a skill for Claude Code from fusengine/agents. It costs 107 tokens per session (2,628 once invoked), scanned A, original, MIT.

A rendering workflow that turns an approved brief and beat plan into stills, a draft, and a final film file. It uses a browser to capture a deterministic scene and FFmpeg, a tool for encoding video, to create the output.

In plain words
What is it for?
Use it to render product films, interface demonstrations, terminal videos, and other short motion pieces from prepared scenes.
Why use it?
It checks that required tools and inputs exist instead of pretending a render succeeded. Staged outputs and approval stops make it possible to catch problems before producing the final file.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the fuse-motion plugin — 6 skills, 1 command, 2 agents shipped together

Good fit Use it to render product films, interface demonstrations, terminal videos, and other short motion pieces from prepared scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fusengine/agents/motion-render
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fusengine/agents --skill motion-render
Clone the repo
git clone --depth 1 https://github.com/fusengine/agents

Made for: Claude Code.

Or install fuse-motion, the plugin that ships this one along with the rest of its 6 skills, 1 command, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-render

README.md
[![agentmods](https://agentmods.dev/badge/skills/fusengine/agents/motion-render/github.svg)](https://agentmods.dev/skills/fusengine/agents/motion-render)
Your own site
<a href="https://agentmods.dev/skills/fusengine/agents/motion-render"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-render/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-render

Your own site · 80×15
<a href="https://agentmods.dev/skills/fusengine/agents/motion-render"><img src="https://agentmods.dev/badge/skills/fusengine/agents/motion-render.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,628 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.02628
Opus 5.5 $0.00043 $0.01051
Sonnet 5.5 $0.00021 $0.00526
Haiku 4.5 $0.00011 $0.00263

Measured 3d ago against content hash 1934f0ca4954, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-render scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/motion-expert/skills/motion-render/SKILL.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Terminal subjects use VHS tapes; sound, when the brief asks for it, follows the audio reference. Templates are generalized from the proven docs/demo/statusline-mod/ and docs/demo/hook-sniper.tape pipelines and were run end to end before shipping.

Motion Render

Agent Workflow (MANDATORY)

  1. Read the locked inputs: .motion/brief.md (surfaces, byte budgets, aspect, duration) and .motion/beats.md — if either is missing, go back to motion-method.
  2. Check tools: ffmpeg -version, ffprobe -version, bun --version, a Chrome binary (or CHROME_BIN); vhs --version + ttyd for terminal films. Missing tool → say so, never fake a render.
  3. Scaffold the scene: motion-art-direction templates FIRST — composition-grid (layout), kinetic-type (word behaviours), cut-rhythm (beat map) — only after look.md and the key frames exist. This skill then adds the mechanics: the shell, the seek clock, capture and encode (never hand-roll a capture).
  4. Render stills → STOP at G1. draft → motion-critic → STOP at G2. master → verify the FILE. The harness motion scope denies draft/master until the owner types MOTION-APPROVE — stop at each gate anyway, never lean on the deny.
  5. Hand off: lead runs fuse-ai-pilot:sniper on the scripts and the challenger on the "done" claim.

Read the full file on GitHub · 155 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 155 lines · 107 tokens per session scan A 1934f0ca4954

Subscribe to this mod's changes

motion-render is a skill published in the GitHub repository fusengine/agents (31 stars, last pushed 3d ago), licensed MIT. It adds 107 tokens to every session and 2,628 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.