motion-workflow

A guide for creating and managing Apple Motion projects, which are editable compositions used for animation, effects, titles, and Final Cut Pro templates.

In plain words
What is it for?
Use it to create or repair compositions, animations, behaviors, keyframes, titles, effects, generators, transitions, templates, and rendered exports.
Why use it?
It helps protect the editable source project while changing layers, timing, media, published controls, or export settings.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/gaelic-ghost/socket/motion-workflow
Any agent
npx skills add gaelic-ghost/socket --skill motion-workflow
Clone the repo
git clone --depth 1 https://github.com/gaelic-ghost/socket

Made for: Claude Code, Codex.

Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00067 $0.00685
Opus 5 $0.00034 $0.00342
Sonnet 5 $0.00013 $0.00137
Haiku 4.5 $0.00007 $0.00068

Measured yesterday against content hash 71fc481b45ce, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

motion-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/apple-creator-studio-skills/skills/motion-workflow/SKILL.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Workflow

Use this skill for Motion app operation and Final Cut Pro template authoring, not Core Animation, AVFoundation, or custom graphics-code work.

Source Check

Open Motion Help or search the local Tips/Help Viewer catalog for Motion. Confirm the guide matches the installed app/version before relying on project-type, publish, template, or render behavior. Read references/project-template-and-render-contract.md before changing a source project, publishing a template, or rendering an artifact.

Workflow

  1. Classify the task: composition, Final Cut title/effect/generator/transition, source-project repair, behavior/keyframe animation, parameter publishing, media replacement, render/export, or Final Cut Pro handoff.
  2. Establish the artifact contract: editable source location, project type, resolution/frame rate/duration/color space, media policy, intended published parameters/category, render format, destination, overwrite rule, and receiving app/version.
  3. Inspect before action: project type, current preset/timing/color state, selected layers/groups/behaviors/keyframes, source-media links, template publish state, and output destination.
  4. Preserve the source project. Duplicate or use a new project before changing a reusable template, replacing media, flattening/rebuilding layers, or publishing a revision that can replace an installed Final Cut Pro template.
  5. Keep parameters and timing intentional. Expose only user-meaningful Final Cut Pro controls, use clear names/defaults/ranges, and distinguish an editable Motion source from a rendered deliverable or published template.
  6. Confirm immediately before replacing media, deleting layers/assets, publishing/updating a Final Cut Pro template, rendering/exporting, or overwriting a source/delivery/template revision. State the exact target, destination, category, name, and recovery path.
  7. Verify in the relevant surface: inspect Motion project state, reopen a render, or confirm that the intended Final Cut Pro template category/controls load correctly. For delivery, inspect name, location, duration, dimensions, codec/container, alpha/color, and audio where applicable.

Read the full file on GitHub · 37 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 37 lines · 67 tokens per session scan A 71fc481b45ce

Subscribe to this mod's changes

motion-workflow is a skill published in the GitHub repository gaelic-ghost/socket (6 stars, last pushed 6d ago), licensed Apache-2.0. It adds 67 tokens to every session and 685 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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