create-openbitfun-cinematic-wallpaper-skin

create-openbitfun-cinematic-wallpaper-skin is a skill for Claude Code, Codex from GCWing/BitFun. It costs 75 tokens per session (1,362 once invoked), scanned A, original, MIT.

A recipe for creating a BitFun appearance skin with an animated video wallpaper, artwork-based surfaces, translucent materials, and a shared colour scheme.

In plain words
What is it for?
Use it to plan and build a character-led BitFun skin with a video background, cards, sidebars, dialogs, and related visual elements.
Why use it?
It gives a structured visual approach when the skin should be built around animated character artwork while keeping appearance settings consistent.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan and build a character-led BitFun skin with a video background, cards, sidebars, dialogs, and related visual elements.

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Install with agentmods
npx agentmods add skills/gcwing/bitfun/cinematic-animated-wallpaper
About the project

BitFun is a desktop AI agent that turns tasks into interactive mini-apps while also writing code, creating documents, and controlling computers. It is for software development and general desktop work across Windows, macOS, and Linux. Its catalogue entries extend the agent with skills, agents, and instructions.

GCWing/BitFun · 2,077 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GCWing/BitFun --skill cinematic-animated-wallpaper
Clone the repo
git clone --depth 1 https://github.com/GCWing/BitFun

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-openbitfun-cinematic-wallpaper-skin

README.md
[![agentmods](https://agentmods.dev/badge/skills/gcwing/bitfun/cinematic-animated-wallpaper/github.svg)](https://agentmods.dev/skills/gcwing/bitfun/cinematic-animated-wallpaper)
Your own site
<a href="https://agentmods.dev/skills/gcwing/bitfun/cinematic-animated-wallpaper"><img src="https://agentmods.dev/badge/skills/gcwing/bitfun/cinematic-animated-wallpaper/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-openbitfun-cinematic-wallpaper-skin

Your own site · 80×15
<a href="https://agentmods.dev/skills/gcwing/bitfun/cinematic-animated-wallpaper"><img src="https://agentmods.dev/badge/skills/gcwing/bitfun/cinematic-animated-wallpaper.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,362 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01362
Opus 5 $0.00037 $0.00681
Sonnet 5 $0.00015 $0.00272
Haiku 4.5 $0.00007 $0.00136

Measured 2d ago against content hash d5df4a4153e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

create-openbitfun-cinematic-wallpaper-skin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/build_assets.py, scripts/build_cinematic_skin.py, scripts/cinematic_recipe.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/crates/assembly/core/builtin_skills/create-openbitfun-skin/examples/cinematic-animated-wallpaper/SKILL.md · 135 lines

How it starts

The opening of the file, as written. The whole thing — 135 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cinematic animated-wallpaper recipe

Load the parent create-openbitfun-skin Skill first. The parent registry and package references define what can be changed; this example defines one optional visual strategy.

Do not reuse this example's asset roles, crop defaults, palette, opacity, or material choices unless they fit the user's artwork and intent. Its surface-plan.json is an example style selection validated against one registry revision, not a list of all current Appearance surfaces. Re-query the parent registry whenever the host checkout or bundled snapshot changes.

Read style-playbook.md for visual decisions and palette-contract.md before creating a custom palette. Read the parent media-quality-policy.md before overriding video or WebP quality.

Style strategy

This recipe uses:

  • a host-managed VP9 WebM background with an image poster;
  • source-derived artwork for floating surfaces, sidebars, cards, and dialogs;
  • translucent cinematic materials over the artwork;
  • a semantic palette shared by Style IR and renderer adapters;
  • broad surface coverage suitable for an immersive character-led skin.

Keep the built-in Appearance for any owner that does not benefit from this treatment. Query the parent registry before adding, removing, or changing a selected surface.

Output layout

Keep the importable project isolated from source and report files:

<skin-root>/
  package/
    appearance.json
    assets/
      background.webm
      floating.webp
      sidebar.webp
      card-detail.webp
      card-portrait.webp
      dialog.webp
      preview.webp
  sources/
    palette.json
    surface-plan.json
  contact-sheet.png
  asset-preview-sheet.png
  <skin-id>.openbitfun-appearance
  host-verification.json
  skin-build.json
  runtime-checklist.json

Validate and build only <skin-root>/package. Reports and source files inside that directory invalidate the project.

Read the full file on GitHub · 135 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +3 tokens per session d5df4a4153e2
  2. 9d ago First seen · 135 lines · 72 tokens per session scan A b58f04273d6e

Subscribe to this mod's changes

create-openbitfun-cinematic-wallpaper-skin is a skill published in the GitHub repository GCWing/BitFun (2,077 stars, last pushed 2d ago), licensed MIT. It adds 75 tokens to every session and 1,362 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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