user-story-mapping-workshop

user-story-mapping-workshop is a skill for Claude Code, Codex from getcrew44/crew44. It costs 38 tokens per session (3,664 once invoked), scanned A, original, MIT.

A guide for running a user story mapping workshop, where participants organize user activities, tasks, and release priorities around a workflow. It asks adaptive questions before producing a two-dimensional map.

In plain words
What is it for?
Use it to explore a system and its users, define workflow activities, find missing functionality, and plan MVP or later release slices.
Why use it?
Teams often have a list of disconnected stories without a shared view of the user journey or the first useful release. The workshop connects those stories to user goals and priorities.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to explore a system and its users, define workflow activities, find missing functionality, and plan MVP or later release slices.

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Install with agentmods
npx agentmods add skills/getcrew44/crew44/user-story-mapping-workshop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add getcrew44/crew44 --skill user-story-mapping-workshop
Clone the repo
git clone --depth 1 https://github.com/getcrew44/crew44

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for user-story-mapping-workshop

README.md
[![agentmods](https://agentmods.dev/badge/skills/getcrew44/crew44/user-story-mapping-workshop.svg)](https://agentmods.dev/skills/getcrew44/crew44/user-story-mapping-workshop)
Your own site
<a href="https://agentmods.dev/skills/getcrew44/crew44/user-story-mapping-workshop"><img src="https://agentmods.dev/badge/skills/getcrew44/crew44/user-story-mapping-workshop.svg" alt="Measured on agentmods" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,664 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.03664
Opus 5 $0.00019 $0.01832
Sonnet 5 $0.00008 $0.00733
Haiku 4.5 $0.00004 $0.00366

Measured 3d ago against content hash 317fa65cd230, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

user-story-mapping-workshop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

daemon/internal/presets/defaultcrew/skills/product/user-story-mapping-workshop/SKILL.md · 478 lines

How it starts

The opening of the file, as written. The whole thing — 478 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Purpose

Guide product managers through creating a user story map by asking adaptive questions about the system, users, workflow, and priorities—then generating a two-dimensional map with backbone (activities), user tasks, and release slices. Use this to move from flat backlogs to visual story maps that communicate the big picture, identify missing functionality, and enable meaningful release planning—avoiding "context-free mulch" where stories lose connection to the overall system narrative.

This is not a backlog generator—it's a visual communication framework that organizes work by user workflow (horizontal) and priority (vertical).

Key Concepts

What is a User Story Map?

A story map (Jeff Patton) organizes user stories in two dimensions:

Horizontal axis (left to right): Activities arranged in narrative/workflow order—the sequence you'd use explaining the system to someone

Vertical axis (top to bottom): Priority within each activity, with the most essential tasks at the top

Structure:

Backbone (Activities across top)
↓
User Tasks (descending vertically by priority)
↓
Details/Acceptance Criteria (at the bottom)

Key Principles

The Backbone: Essential activities form the system's structural core—these aren't prioritized against each other; they're the narrative flow.

Walking Skeleton: The highest-priority tasks across all activities form the minimal viable product—the smallest end-to-end functionality.

Ribs: Supporting tasks descend vertically under each activity, indicating priority through placement.

Left-to-Right, Top-to-Bottom Build Strategy: Build incrementally across all major features rather than completing one feature fully before starting another.

Why This Works

  • Visual communication: Story maps remain displayed as information radiators, maintaining focus on the big picture
  • Narrative structure: Organizes by user workflow, not technical architecture
  • Release planning: Horizontal slices reveal MVPs and incremental releases
  • Gap identification: Reveals missing functionality that flat backlogs obscure

Read the full file on GitHub · 478 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 478 lines · 38 tokens per session scan A 317fa65cd230

Subscribe to this mod's changes

user-story-mapping-workshop is a skill published in the GitHub repository getcrew44/crew44 (359 stars, last pushed 2mo ago), licensed MIT. It adds 38 tokens to every session and 3,664 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.