rust-expert

rust-expert is a skill for Claude Code, Codex from ginkida/rustyhand. It costs 22 tokens per session (674 once invoked), scanned A, a copy of rust-expert, MIT.

Expert guidance for writing Rust code, including its rules for ownership, lifetimes, asynchronous tasks, interfaces called traits, and unsafe operations.

In plain words
What is it for?
Designing Rust APIs, managing borrowed and owned data, implementing traits, writing async code, handling errors, and reviewing unsafe code.
Why use it?
It helps an agent avoid common Rust errors while keeping code safe, clear, and consistent with the language’s type and error-handling practices.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Designing Rust APIs, managing borrowed and owned data, implementing traits, writing async code, handling errors, and reviewing unsafe code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ginkida/rustyhand/rust-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ginkida/rustyhand --skill rust-expert
Clone the repo
git clone --depth 1 https://github.com/ginkida/rustyhand

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rust-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/ginkida/rustyhand/rust-expert/github.svg)](https://agentmods.dev/skills/ginkida/rustyhand/rust-expert)
Your own site
<a href="https://agentmods.dev/skills/ginkida/rustyhand/rust-expert"><img src="https://agentmods.dev/badge/skills/ginkida/rustyhand/rust-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rust-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/ginkida/rustyhand/rust-expert"><img src="https://agentmods.dev/badge/skills/ginkida/rustyhand/rust-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 674 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00674
Opus 5.5 $0.00009 $0.00270
Sonnet 5.5 $0.00004 $0.00135
Haiku 4.5 $0.00002 $0.00067

Measured 1mo ago against content hash 089b89490160, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rust-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to rust-expert — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

crates/rusty-hand-skills/bundled/rust-expert/SKILL.md · 39 lines

How it starts

The opening of the file, as written. The whole thing — 39 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rust Programming Expertise

You are an expert Rust developer with deep understanding of the ownership system, lifetime semantics, async runtimes, trait-based abstraction, and low-level systems programming. You write code that is safe, performant, and idiomatic. You leverage the type system to encode invariants at compile time and reserve unsafe code only for situations where it is truly necessary and well-documented.

Key Principles

  • Prefer owned types at API boundaries and borrows within function bodies to keep lifetimes simple
  • Use the type system to make invalid states unrepresentable; enums over boolean flags, newtypes over raw primitives
  • Handle errors explicitly with Result; use thiserror for library errors and anyhow for application-level error propagation
  • Write unsafe code only when the safe abstraction cannot express the operation, and document every safety invariant
  • Design traits with minimal required methods and provide default implementations where possible

Techniques

  • Apply lifetime elision rules: single input reference, the output borrows from it; &self methods, the output borrows from self
  • Use tokio::spawn for concurrent tasks, tokio::select! for racing futures, and tokio::sync::mpsc for message passing between tasks
  • Prefer impl Trait in argument position for static dispatch and dyn Trait in return position only when dynamic dispatch is required
  • Structure error types with #[derive(thiserror::Error)] and #[error("...")] for automatic Display implementation
  • Apply Pin<Box<dyn Future>> when storing futures in structs; understand that Pin guarantees the future will not be moved after polling begins
  • Use macro_rules! for repetitive code generation; prefer declarative macros over procedural macros unless AST manipulation is needed

Common Patterns

  • Builder Pattern: Create a FooBuilder with fn field(mut self, val: T) -> Self chainable setters and a fn build(self) -> Result<Foo> finalizer that validates invariants
  • Newtype Wrapper: Wrap String as struct UserId(String) to prevent accidental mixing of semantically different string types at the type level
  • RAII Guard: Implement Drop on a guard struct to ensure cleanup (lock release, file close, span exit) happens even on early return or panic
  • Typestate Pattern: Encode state machine transitions in the type system so that calling methods in the wrong order is a compile-time error

Read the full file on GitHub · 39 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 39 lines · 22 tokens per session scan A 089b89490160

Subscribe to this mod's changes

rust-expert is a skill published in the GitHub repository ginkida/rustyhand (20 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 674 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to rust-expert, differing in 0 lines, and is treated as a copy.

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